KotH Hoobajoob

Discussion in 'Map Factory' started by Hateburn, Apr 29, 2011.

  1. Hateburn

    Hateburn L1: Registered

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    This is my second map! My first map is not worthy of being posted here, but I feel that this one is somewhat special.

    Any critiques would be awesome. I've been trying to get people to help me playtest this map, but so far, I've had no luck.
     
    Last edited: May 2, 2011
  2. Terwonick

    Terwonick L6: Sharp Member

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    Though it would be nice if you added more pictures, the point is extremely open and will be dominated by snipers. Other than that I like the theme of your map.
     
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  3. Hateburn

    Hateburn L1: Registered

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    I'll add some more pictures and I'll figure out a way to maybe help cover the main point. Only issue with covering it will be making it inaccessible to rocket and sticky jumpers.
     
  4. Okrag

    aa Okrag Wall Staples

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    Read this as koth_handjob. Was disappointed.
     
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  5. Hateburn

    Hateburn L1: Registered

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    :thumbup1:
     
  6. Fredrik

    Fredrik L6: Sharp Member

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    1. The cp maybe gives to much height-advantage.
    2. The upper part of the map needs more cover.
    3. And there's a big sightline on pic.4.
     
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  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Too open. Snipers will dominate. You need more buildings/rooms around the edge/in the middle.

    ammo also looks pretty sparce.
     
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  8. HellJumper

    aa HellJumper

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    Lol. Cause I came in here thinking it was koth_boobjob

    Man, I'm so terrible at this feedback thing.
     
  9. Wilson

    aa Wilson Burial by Sleep

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    As we all are admitting these things, i read the map name as footjob.
     
  10. Fredrik

    Fredrik L6: Sharp Member

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    You see what you want to see.
     
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  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Directs to your signature as proof.


    I'd say lower the point a little and add more cover, that would be good place to start.

    And use other things besides orange textures, you can't tell who's side is who's.
     
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  12. Hateburn

    Hateburn L1: Registered

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    Okay, thanks, I'll add some ammo shacks around the middle point!
     
  13. Hateburn

    Hateburn L1: Registered

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    Awesome, thanks, I'll lower the main point and add some cover on it, as well as add some ammo shacks around the main point, and some walls on the side catwalks!
     
  14. Wilson

    aa Wilson Burial by Sleep

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    You can edit your posts, no need for double posts unless you are posting about new version.
     
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  15. Hateburn

    Hateburn L1: Registered

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    Will do! Thanks!
    As for using other textures: I've made the team spawns relatively tall. I guess I didn't make it too clear in the pictures that there are four spawns. Teams will spawn all around the map. You're almost always going to be in enemy territory. You can still dominate one area of the map where your spawn is, and you'll have teammates spawning elsewhere.
    The other reason I'm not using anything but dev textures yet is because I'd like to finalize the layout before I detail this sucker. That's going to take a long while and a lot of planning.

    My bad! I'll stop that immediately. I'm an utter noob when it comes to forums.
     
    Last edited: Apr 30, 2011
  16. tyler

    aa tyler snail prince, master of a ruined tower

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    If you wanna quote two people, you can either hit the "+ button near quote for each post, then hit Reply, or you can click the Quote button on them and copy/paste into a single post.
     
  17. Hateburn

    Hateburn L1: Registered

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    Thanks! That helps me out a ton and makes sure I don't spam the forums!
     
  18. Hateburn

    Hateburn L1: Registered

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    Double posting because of update! More critiques would be awesome!
     
  19. waxpax

    waxpax L5: Dapper Member

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    The point looks like it would be interesting to play around, but I really think you need to break up your sight lines a bit more as snipers or wrangler engies would be really annoying.
     
  20. Hateburn

    Hateburn L1: Registered

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    I'm honestly unsure how to break the line of sight anymore than it is. Adding anymore buildings or structures around the point might make it way too cluttered, I dunno. I'm open to suggestions though. Thanks for the reply!