- Mar 6, 2011
- 282
- 213
After several cancelled maps (idea/name was already taken) I have started on a unique, unprecedented map. I'll spare you the details until a1, but it's a 3 stage A/D CP map. In stage 3, I would like to include an area where players can enter but at a great risk. What I want is for a prop_dynamic to move to the nearest player when they enter the area. I can already get the prop to kill players (parenting a trigger_hurt), but need a way to get the prop to home in on a player (perhaps like how the HHH does it) and move around randomly when idle (nobody is in the area).
Any help would be appreciated.
Any help would be appreciated.