Basically, what it is... I've got a map that I've extensively edited. Somewhere along the line, I messed up to where the map won't compile properly. Going through the error logs wasn't helpful, even after running them through interlopers.. it was just too vague for me to understand properly. I believe the immediate problem is a func_detail but.. there's so much else going on that I don't even know anymore. The map itself is an idle map and not a regular play round-type map. It uses some custom assets, mostly from here (tf2maps), and some elsewhere but I believe you should still be able to edit/compile the maps without needing the custom assets.. we can figure something out if need be or can take the map as I have it, decompile, and pull assets out that way? I won't lie, there's bound to be a lot of problems with the map, including multiple leaks. But that's what I'd like to pay you for. So here's what i'm looking for in particular: Someone willing to fix existing errors on the map that are either plain wrong, absent, or need to be redone. Describe how and why you fixed/corrected/created/deleted the things that you did. What I should do as a map editor in the future to prevent such problems. As well as the map being fixed, I'm paying for assistance learning the things that I haven't figured out or have been doing incorrectly. I want to be able to learn from this experience and your skills so that I can be a better editor in the future. Payment would be through Paypal in cash or in TF2 regular keys, whichever you'd prefer. I'd prefer not to post the map publicly on here, so I can message you the details if interested. I realize that this may be a larger scope project and I'm fine with that. Again, there's probably going to be a lot wrong with the map as I've been learning Hammer for about a year and still haven't quite figured everything out... as well as I'm sure there's issues I don't even know of happening. I may have an interest or two that I may ask of you, like help building a skybox, disco lights, or making sure kill counters work properly. If you have any questions at all, please feel free to ask as I would love to get help in getting this map off its feet again.