Hindering Movement

Discussion in 'Mapping Questions & Discussion' started by Geuel, Mar 5, 2008.

  1. Geuel

    Geuel L2: Junior Member

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    How would I hinder movement for players as if to simulate wading through waste-deep water?
     
  2. YM

    aa YM LVL100 YM

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    I thought water already slows you down?
     
  3. Fyfey

    Fyfey L2: Junior Member

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    Maybe a weak trigger_push... would probably be uni-directional though, so wouldn't work. Forget everything I just said
     
  4. Geuel

    Geuel L2: Junior Member

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    So, I guess I need to learn to make water then. I was also wondering about slowing people down for non-water environments.

    This is just some planning for my ctf_hedge_maze map. Thinking of having openings you can "shimmy" through, and I wanted to kinda simulate that with some slowdown.
     
  5. TheFragMan

    TheFragMan L1: Registered

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  6. Baysin

    Baysin L2: Junior Member

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  7. Geuel

    Geuel L2: Junior Member

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    Good call, thanks =)
     
  8. Pseudo

    Pseudo L6: Sharp Member

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    Players move slower while they are crouching, maybe make them crawl through an opening?
     
  9. YM

    aa YM LVL100 YM

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    You don't even need an opeining, you can force the player to crouch by using a client_command entity and a trigger brush that fires "+crouch"
     
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  10. Geuel

    Geuel L2: Junior Member

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    Interesting. However, I'd have to experiment a bit for that to work on tops of the hedges, but that might just work.