Highschool

Highschool 2023-03-23

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Egan

aa
Feb 14, 2010
1,360
1,652
Map is needing a lot of work, probably will retrofit huge amount of the gamemode in vscript. But that might take a year to do.
I won't advertise this map around for now, I think it's quite confusing. But it's technically playable. I wouldn't recommend playing it with a full server though.

You can actually play this map solo if you want to get a taste of it. <5 players probably best.
 
Jul 30, 2021
446
204
I've been checking out this map for a bit but I genuinely cannot find the orbs that I'm supposed to be able to get. Is there any way to get them currently?
 

Egan

aa
Feb 14, 2010
1,360
1,652
Egan updated Highschool with a new update entry:

a8

Version a8

- New objective flow, capture 3 ghosts, then find the name in the basement. Objective arrows point to the general location of the ghosts, and to the Rune Device in the basement.
- The lights no longer pulse on/off, they just stay on after a haunt starts (they briefly turn off).
- The playermonster music is quieter, and you can only choose hl1/hl2 music until nightmare-difficulty is completed which unlocks the silly music choices.
- Playermonster has viewmodel/body update.
- All...

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Egan

aa
Feb 14, 2010
1,360
1,652
Egan updated Highschool with a new update entry:

version a8b

a8b:
- possible fix for broken far-z settings on fog in hell/dungeon.
- keep the blue flag outline on all the time to help with waypoints.
- reduce time the lights go out for in coop mode from 10s to 5s.
- make the dungeon fog less intense, and put more blue arrows to the 'core' of the dungeon. also replace one of the fences with a crouch-route to help players get around.
- the playermonster classes now give varying amounts of maxhealth. big monster = 300 health, fast monster = 200 health...

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Egan

aa
Feb 14, 2010
1,360
1,652
Egan updated Highschool with a new update entry:

a8c

- Fix a problem where some staircases had broken navmesh.
-- I was optimising entities by spawning them in, and was using func_door to spawn in some non-solid details that can be spawned from a template (func_brush/illusionary don't work in templates), but it turns out func_door blocks nearby navmesh when it's 'closed'. Replaced these with func_lod.

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Egan

aa
Feb 14, 2010
1,360
1,652
Egan updated Highschool with a new update entry:

a8d

Fixes for version a8d - March 7, 2023
- Probable fix for the 32-player crash on end of round. It was a max-edicts issue. I was able to remove 175 edicts by optimising some complex logic using vscript, which should be enough, hopefully...
- Fix for the visualizer for the player-monster not updating per ghost, and not updating to the name location in the basement. Also add a visualizer for the rune-room. Also add a solid-visualizer guarding the keyboard, so that the player-monster can't mess...

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