Welcome to Highlands, a linear 3CP map!
This map uses artpass_valvebase as its base. Some people on TFTV were talking about how Mountain Lab might work better for 6s with a Blu forward spawn. I decided that I'd actually take the original map by Valve and turn it into a 6s-oriented A/D map.
Hope this works out well. I'd love to see an A/D map that people like in 6s.
BSP download (if you don't/can't unzip the BZ2): https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a8.bsp
NOTE: There was a map made back in 2011 with the same name. It was a 5CP map. Since it never made it past Alpha 2B, I have decided to use this name. To avoid any potential conflicts, I will start my map at Alpha 3. Here's the old map: http://forums.tf2maps.net/showthread.php?t=16546
This map uses artpass_valvebase as its base. Some people on TFTV were talking about how Mountain Lab might work better for 6s with a Blu forward spawn. I decided that I'd actually take the original map by Valve and turn it into a 6s-oriented A/D map.
Hope this works out well. I'd love to see an A/D map that people like in 6s.
BSP download (if you don't/can't unzip the BZ2): https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a8.bsp
NOTE: There was a map made back in 2011 with the same name. It was a 5CP map. Since it never made it past Alpha 2B, I have decided to use this name. To avoid any potential conflicts, I will start my map at Alpha 3. Here's the old map: http://forums.tf2maps.net/showthread.php?t=16546
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