CP Highlands

Discussion in 'Map Factory' started by Fredrik, Mar 2, 2011.

  1. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
    BLU and RED thought that the last battlefield sucked so they moved to a new place which rocks! Let the battle begin!..again!

    This is my entry for the (A)symmetrical CP map contest. This a 5 control point map.
     
    Last edited: Mar 12, 2011
  2. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    578
    Looks a little flat in the first screenshot. Seems like it'll play alright though.
     
    • Thanks Thanks x 1
  3. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
    Yeah, I think I'll add some extra displacements to it.
     
  4. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

    Messages:
    573
    Positive Ratings:
    221
    Compiling with hdr in an alpha or is the cp just that shiny?
     
    • Thanks Thanks x 1
  5. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
    I compiled it in HDR, bet I wont do that next time atlest not when I'm taking screenies because that's ugly.
     
  6. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
    Nah, I just joked, I polished the CPs and set up some spotlights at them.
     
  7. Jimmy Nicholls

    Jimmy Nicholls L2: Junior Member

    Messages:
    54
    Positive Ratings:
    8
    Looks like it could do with more detailing. And it is quite blocky. But it could play quite well regardless.
     
    • Thanks Thanks x 1
  8. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
    The blockyness and none detailyness is because it's an alpha.
     
  9. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
    So I'm rebuilding the map, it should be smaller and?
     
  10. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    578
    Working on your brushwork a little to make it a bit more intricate could potentially be nice. Nothing to crazy, a few shacks against walls/sloped roofs could help.

    It also provides a little cover if you make the wall extension stick out enough. Just use your own judgment on that.
     
    • Thanks Thanks x 2
  11. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    294
    Have you tested it yet? Kind of early to scrap and redo unless you want to go in a completely different direction.

    I think maybe you could use a couple tighter spots. (thinner hallways here and there).

    Maybe the area under the hill point is too wide open.

    But it's hard to say without actually playing it. I think the layout looks decent. Get a play test, see how players like it. Screenshots are good for opinionated guesses, and sometimes even for intelligent criticism,
    but in game is the best way to see if it works or not.

    -----
    the only complaints you got were that it might be a bit flat and it's blocky. Like you said, a1 and blocky, they go hand in hand.

    You could add a few stair cases inside some buildings and have windows/decks above to add to gameplay.
     
    • Thanks Thanks x 1
  12. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

    Messages:
    573
    Positive Ratings:
    221
    Well during the impo gameday The map was quite to overscale and needs to be around 20% less to be more fun to play in. Look at valve maps for reasonable scales
     
    • Thanks Thanks x 1
  13. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
    I'm rebuilding the whole map with a hydro theme. Btw, the map was 16k units from each spawns :p
     
  14. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    578
    Geeze.

    Shave off a good 3 ~ 4k units and you should be fine. This is a 5CP correct? 12-13k sounds roughly right.
     
    • Thanks Thanks x 2
  15. REEJ

    REEJ L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    167
    Needs more "stuff" in it, by the way it was a bit too dark in a few spots (almost black looking characters = no good :D )
     
    • Thanks Thanks x 1
  16. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
    A2 is out!

    Remade the whole map because it was to f**king huge.
    So I made it smaller and fixed some better lighting and stuff and changed the theme to a night-hydro thingy theme.

    Enjoy!
     
  17. Okrag

    aa Okrag Wall Staples

    Messages:
    1,029
    Positive Ratings:
    640
  18. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
    Aww, crap! Think I need to fix that.