- Sep 27, 2009
- 171
- 33
overhead view
This is an arena map that I made today. It's pretty open (maybe too open?) outside, but has tight battles inside, with significant advantages of being the first to the point. There is an abundance of health, but I think the initial fight, being in close quarters, should take a lot of health, and the other kits are spread out enough that getting one would almost definitely result in you being seen by enemies. There's also an attic-type thing above the point, from which people can shoot down onto the point. (one of the main advantages of getting the the point early)
please, tell me what you think and ways it could be improved. You can be as brutal as you want about the layout or other things, but please don't just say that you hate it, or that it's terrible without some suggestions on how to improve it. (and no, telling me to start again from scratch doesn't help, because i won't know what's wrong). This is more of a map to improve my mapping skills than to be a great map, so any suggestions, improvements, or just comments in general are welcome
This is an arena map that I made today. It's pretty open (maybe too open?) outside, but has tight battles inside, with significant advantages of being the first to the point. There is an abundance of health, but I think the initial fight, being in close quarters, should take a lot of health, and the other kits are spread out enough that getting one would almost definitely result in you being seen by enemies. There's also an attic-type thing above the point, from which people can shoot down onto the point. (one of the main advantages of getting the the point early)
please, tell me what you think and ways it could be improved. You can be as brutal as you want about the layout or other things, but please don't just say that you hate it, or that it's terrible without some suggestions on how to improve it. (and no, telling me to start again from scratch doesn't help, because i won't know what's wrong). This is more of a map to improve my mapping skills than to be a great map, so any suggestions, improvements, or just comments in general are welcome