ARENA Highdesert

Discussion in 'Map Factory' started by Prolyfic, Jun 9, 2015.

  1. Prolyfic

    Prolyfic L5: Dapper Member

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    Hi ! This is my third map I released for you. But there 6 different versions of Highdesert. Including :

    ARENA_
    CP_ (5)
    CTF_
    KOTH_
    PLR_
    SD_

    Map theme is : Desert Industries

    Enjoy.

    (Screenshots take only on arena, not updated)
     
    Last edited: Jun 27, 2015
  2. Shogun

    Shogun L6: Sharp Member

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    I'm eager to know how you managed to combine all 6 of those gamemodes into one map.
     
  3. Crash

    aa Crash func_nerd

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  4. Zed

    aa Zed Certified Most Crunk™

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    It's not really a mix if it's six separate maps for 6 different gamemodes, now is it?
     
  5. Muddy

    aa Muddy Muddy

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    I put it down to bad English. I think he means that there are six different versions of one map, as opposed to six different gamemodes all rolled into one.
     
  6. Prolyfic

    Prolyfic L5: Dapper Member

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    Yes !

    Thanxs for your help.
     
  7. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    You know what I'm gonna download this and supply screenshots. I am just absolutely perplexed.

    Alright so I popped onto your cp_highdesert and holy mother of overscaled map batman. This map has a lot of unused space all over. I mean look at this wicked sick sniper sightline that's present on pretty much every iteration of the map. It might be hard to tell but that's (as a guesstimation) at least 3,000 hammer units just from control point 2's room and control point 4's. Here's a third person sniper on mid building for reference.

    Also why is the glass one-way here? The defending side of the glass looks bad. You should probably choose a different texture for the non-transparent glass side.

    I will say on your CTF version if you focused the gameplay away from just one choke point and gave more entrances and exits this could be a decent flag room.

    Onto the PLR version I popped open the console and saw this mess, it's a simple fix just disable the physics on the tracks. Oh, as well as the shadows on the tracks. Given the size of the map I'm happy you kept the track path pretty much straight to the point. Your mid doesn't look that bad but the biggest issues I see are that the enemy teams have no way of really clashing unless they both push their cart up to the slopes or one team chooses to confront the other at their cart. Given the size of the map walk times and spawn times might be a bad thing, forcing the best decision to just push your cart.

    I've played maybe a total of 30 minutes on "capture the australium" type maps so I don't know much about them. Your map is still pretty overscaled in this version but I find it funny the pickup for the australium and the capture point are right above each other with only one path, seems like it's just a sticky jump / scout rush.

    I would say make this a CTF or Arena map if anything; scale it down and focus on making the playable space a bit more interesting. A few of the gamemodes have glaring flaws but with some work a few of them will play nicely.
     
    • Thanks Thanks x 1
  8. Prolyfic

    Prolyfic L5: Dapper Member

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    I started fix all of those error you found for alpha 2 or later. Thanxs
     
  9. Prolyfic

    Prolyfic L5: Dapper Member

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    Alpha 2 released ! (thanxs to Vincent for fixed a lot of problems)
     
    Last edited: Jun 13, 2015
  10. Prolyfic

    Prolyfic L5: Dapper Member

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    Alpha 3 released !
     
  11. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Can you get some screenshots of the map? I'd like to see it without downloading.
     
  12. Prolyfic

    Prolyfic L5: Dapper Member

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    Ok ! I'll do it.

    Edit : There y'a go :)
     
    Last edited: Jun 25, 2015
  13. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    This is looking better man, keep iterating.
     
  14. Prolyfic

    Prolyfic L5: Dapper Member

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    I really apreciated. I'm working for a4 right now !
     
  15. Prolyfic

    Prolyfic L5: Dapper Member

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    Alpha 4 released !

    But ! I have nothing to add after because I haven't got good idea, missing inspirations and/or whore if I copy a part of a Valve map. So please could you help me for like :

    - Engie/sniper spot
    - Add new rooms

    Thanxs
     
    Last edited: Jun 27, 2015