PL High Stakes

Discussion in 'Map Factory' started by VelvetFistIronGlove, Nov 21, 2011.

  1. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    A new payload map for Team Fortress 2. High Stakes sees BLU escort a bomb cart over a high canyon, and ascend to where RED's luxury casino—and its hoard of cash—is situated.

    Known issues:

    • Players can get stuck when exiting doors slowly.
    • Announcer keeps warning about the control point being captured.
    • Red team shortcut is not obvious enough initially or when it becomes locked.
    • Blue team takes fall damage from forward spawn.
    • Numerous lighting and texture issues--low priority right now.
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    The fact that there is only the bridge connecting both parts (no side routes), and that there isn't much cover along it is a little concerning.
     
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  4. Bloodhound

    Bloodhound L6: Sharp Member

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    You can make a tunnel below the bridge or a swing bridge or even the same brigde again next to it.
    That would splitt the traffic.
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    It's hard to see, but there is a bridge that extends about halfway alongside, i think.
     
  6. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    There is. BLU have a covered walkway that takes them halfway across the bridge in full cover (although the payload has to go the whole length of the bridge). Once you're halfway across, it's a medium-range encounter with the enemies on the opposite side.

    In addition, there is a wide ledge under the RED end of the bridge, so if BLU team jumps off/gets knocked off the bridge near the RED side, they will survive and be able to flank the RED team a little.

    I honestly don't know if this bridge will actually work, but I have tried to ensure it has a chance of working. :)