Hidden Engineer Ability

Discussion in 'Team Fortress 2 Talk' started by DjD, Jul 9, 2010.

  1. DjD

    DjD L5: Dapper Member

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    If you didnt know already, the engineer can now manually rocketjump.
    With the recently added 'Wrangler' the engineer can manually control his sentry gun and fire rockets with right mouse button.
    If you aim at your feet and launch rockets, you jump almost as high as a rocketjumping soldier.

    Video Proof: http://www.youtube.com/watch?v=flqW8Tcc9qA
     
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  2. Micnax

    aa Micnax I maek map

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    Holy crap this is going to break SO MANY MAPS
     
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  3. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Aren't you happy that now sentrys can be placed on roofs in difficult to shoot areas?
     
  4. Mr.Late

    Mr.Late L7: Fancy Member

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    Well, I wouldn't say that is easy to build level 3 sentry for just that.
     
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  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Yea, first you have to setup your level 3 sentry, which is the hardest part.
     
  6. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    and
    Actually wouldn't that really depend on the server? On most servers sentrys seem to be built pretty quickly and roofs usually have alot of cover.
     
  7. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    This could prove fun. Building on the 2fort bridge anyone?
     
  8. Tekku

    aa Tekku

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    Knew it :p Already tried jumping in jump_pagoda got to 8th lvl :D
    It will be really fun to use on maps, but it will also be pain for mappers (or not).
     
  9. Terr

    aa Terr Cranky Coder

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    I would prefer Valve make it so that you take zero knockback from your own turret's rockets or bullets. I believe spies should be able to follow Engineers wherever they go as much as possible.

    On a related note, I think sentry-moving is going to mean a new level of consideration by mappers, especially when it comes to the start of a payload/assault map. Specifically, whether or not they want to allow (or carefully prevent) the attacking team from setting up some turrets prior to gate-opening.
     
    Last edited: Jul 9, 2010
  10. Retroid

    Retroid L5: Dapper Member

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    Very valid point, it's quite cool now but in a couple of months when people know the best places to jump and setup a sentry I can imagine it being near imposible to destroy it, especially if they've got a spare medic/engineer on hand.
     
  11. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    I now am switching to Engie, forever.
    It's sooo fun. I love it <3
    I also love Wrangler missile airshots + Air wrenching demos.
     
  12. owly-oop

    aa owly-oop im birb

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  13. Terr

    aa Terr Cranky Coder

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  14. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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  15. Tapp

    Tapp L10: Glamorous Member

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    well, every update has its fair share of exploits. Do you think valve will fix this, or leave it as it is? Also, from what I recall, sentry rockets have a lot more knockback than a rocket, and an engineer flies a lot further.
     
  16. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    They might nerf it, but without the threat of killing yourself the wrangler delves deeper into the depths of OP.

    I suspect this will go unpatched.
     
  17. Terr

    aa Terr Cranky Coder

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    Like I said, I think the best fix is to keep the "threat of killing yourself", simply remove self-knockback from your own sentry.

    Simple, safe (well, not for the engineer) effective.
     
  18. owly-oop

    aa owly-oop im birb

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    shut up

    remove engy jumping and i remove your face
     
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  19. Darksoul

    Darksoul L1: Registered

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    The no knock back from your own sentry is the best solution.
     
  20. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    No. Keep it. It's fun.
     
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