Hi everybody

Discussion in 'Introduce Yourself' started by Ironclaw, May 20, 2014.

  1. Ironclaw

    Ironclaw L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    I see that there were very well made community. My name is Egor, I recently turned 14 years old, engaged in mapping in a half year. I had two projects, one I gave, and the second is now developing, I would like to submit it.
    Screenshots:
    [​IMG][​IMG][​IMG]
    Sniper and brush-ghost
    [​IMG][​IMG]
    Thanks.
    Sorry for my English
     
  2. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    935
    Positive Ratings:
    904
    Fullbright screenshots? Please no
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    Your english is understandable!

    Welcome the community. Before you submit the map, you're going to want to put some light entities and environmental lighting into your map, that will ensure you get some nice looking effects.
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    How about instead welcoming the new community member like that, you explain why fullbright is bad.
     
    • Thanks Thanks x 4
  5. Grizzly Berry

    aa Grizzly Berry

    Messages:
    431
    Positive Ratings:
    341
    Yep, you're map is currently fullbright, which means there are no lights so everything is light evenly. No shadows. First you'll want to create an env_light which is explained here. I would recommend using Valve's settings starting off, which can be found here.

    After you have that working, your outside will be properly lit! Then you'll just need to add lights inside, which can easily be done using a "light" entity. Here's more information on that: https://developer.valvesoftware.com/wiki/Light

    Those are the basics. Once you have a general idea, you can move on to more complex lighting which you can find guides for here on the forums and elsewhere. Welcome to the community! :)
     
    • Thanks Thanks x 1
  6. Ironclaw

    Ironclaw L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    I thought watching and lighting in the least, but, thanks
     
  7. ManBeaR

    ManBeaR L2: Junior Member

    Messages:
    78
    Positive Ratings:
    15
    You should add ligth before playtesting it, wich you should do once you feel like you've hit a1. Do NOT test with bots however, that can make the map even bader for human players.
     
    • Thanks Thanks x 1
  8. Berry

    aa Berry Sharing is caring, and I don't care

    Messages:
    984
    Positive Ratings:
    1,474
    I don't think we playtest fullbright maps here either because they crash the server or something.
     
  9. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    If you get 1 fullbright map, all clients who were on that map will have fullbright maps for the rest of the session ingame unless they change the mat_fullbright setting.
     
    • Thanks Thanks x 1