My name is Andy Legate. I've spent the last several years making what we call "Ages" for the Uru / Myst community, which is the equivalent of "Map Levels", including writing tutorials for how to do it. The process involves using Blender / 3ds Max to create things from scratch and then using a plugin from Cyan Worlds Inc, to export your creations for the Uru / MOUL format (MOUL or Myst Online: Uru Live has gone open source). Unfortunately, even with Open Source of the game, the community has been dwindling for years, and now most of the people there are rather bitter and acidic. I've also been dabbling with the Unreal SDK and CryEngine SDK's. Here's some pics of some of my work in those genres: Uru and Myst Online: http://i1135.photobucket.com/albums/m624/andy_legate/fogset1.jpg Unreal SDK: http://i1135.photobucket.com/albums/m624/andy_legate/NeolbahOutside3.jpg http://i1135.photobucket.com/albums/m624/andy_legate/basement3.jpg CryEngine SDK: http://i1135.photobucket.com/albums/m624/andy_legate/Cryserene4.jpg After reading about the Source SDK and the Hammer Editor, I was pleasantly surprised to see that the Hammer Editor operates a LOT like the old GTK Raidiant program I used to use to make maps for Call Of Duty. I love the look and feel of TF2, and can't wait to throw myself into working with it.