help with wheel of doom

Discussion in 'Mapping Questions & Discussion' started by Kobolite, Jun 12, 2017.

  1. Kobolite

    Kobolite L7: Fancy Member

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    i'm making an halloween resksin of an map that you might have seen tested before. i have an wheel of doom setup and one of the things that could happen it that everyone does the thriller while everyone is in an line. i set up info_targets with the name dance_teleport"team"any number from 0 to 15" when the wheel of doom gets the thriller one nobody gets teleprted there
     
  2. Dr. Orange

    Dr. Orange L6: Sharp Member

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    The pattern for the info_targets is dance_teleport_[team][0-15]. Example: dance_teleport_blue0, dance_teleport_red15.
    Edit: There should be 32 info targets all in all, 16 for each team named sequentiall from 0 to 15.
     
  3. Kobolite

    Kobolite L7: Fancy Member

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    why 16 if there is 0-15. what is the 16th called. i also did dance_teleport_blu
    edit:ah i found it two info targets where named blue 15
     
  4. Dr. Orange

    Dr. Orange L6: Sharp Member

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    0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 ,13, 14, 15.
    These are 16 numbers in total, since the number 0 is also included.
     
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  5. Kobolite

    Kobolite L7: Fancy Member

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    okay it should work now