Help with some logic- I've tried so much!

Discussion in 'Mapping Questions & Discussion' started by KubeKing, Jul 29, 2015.

  1. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    This is the only thing left before my next map's a1 release. I've tried, tried, and tried some more to configure Tug-O-War logic on my map, but once I try to do something to fix the problem, more problems surface.

    Here is one version of the map (Blu can't push until Red does, and Blu's pushing is slower) and here is another version (copied logic from plr_dogbread with FubarFX's permission; the mid point doesn't show up, and the cart can't be pushed at all).

    I'm sorry I've been so persistent in asking in chat for help, but I've seriously spent hours on this to no avail. There is no true, working prefab for Tug-O-War available publically, so I might make one if I can get it working.

    Thanks in advance,
    Kube
     
  2. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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  3. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Had a chat with Geit, and I felt the need to clarify- I think I pretty much understand the logic behind TOW, but I still can't find the exact sources of the problems in either of the .vmfs.

    I think it just need someone else's eye. Actually, I don't really know anymore.
     
  4. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Bumping this out of rage.

    When I'm trying to make a map and the only thing left to do is the logic:

    [​IMG]
     
  5. MoonFox

    MoonFox L10: Glamorous Member

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    lol...
     
  6. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    I'd offer help, but I have none. Sorry. Just wanted to let you know you're not being ignored.
     
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  7. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Thanks, I'm really glad to hear that.
     
  8. tyler

    aa tyler snail prince, master of a ruined tower

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    If I wasn't on vacation without my computer I'd figure it out for you. Maybe just bug fubar in chat?
     
  9. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Last edited: Jul 30, 2015
  10. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    First of all, true mappers never take vacations, only recuperations. Secondly, I've PM'd Fubar about this on the site; hopefully he can have a look at the version of the file where I copied his logic from plr_dogbread.

    For the sake of this thread, I'm going to repeat what I said in the other thread you posted this:

     
  11. Egan

    aa Egan

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    VMEX probably can't decompile the lightmap keyvalue on static props like BSPSRC couldn't do before the update to fix that was released (I suspect VMEX didn't receive an update?).
     
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  12. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Huh, it's probably VMEX. I'll look into the other decompiling tools and report back when I do.

    Edit: Decompiling of pl_warpath worked, so I'm going to look into it's logic. I'll make a new post and tell you if I can get it working.
     
    Last edited: Jul 30, 2015
  13. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Now comes the fun par in going insane looking at the code! ROFL - the coding works but drives me insane!

    Note: under the bridge center section under the boxes on one side or the other - you find a lot of the other game entities there too.
     
  14. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    okay okay okay, I'll get a prefab out today
     
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  15. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Thank you! So much! I'll try to use it today, and release the map with it.

    This proves that if you ask enough, complain enough, and bump your thread enough times, you can do anything!
     
    Last edited: Jul 30, 2015
  16. fubarFX

    aa fubarFX The "raw" in "nodraw"

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