help with odd leak

Discussion in 'Mapping Questions & Discussion' started by takabuschik, Apr 26, 2013.

  1. takabuschik

    aa takabuschik

    Messages:
    660
    Positive Ratings:
    308
    I have a leak in my map (according to the compile list of errors) but when I open the pointfile, the red poinfile line passes through my skybox and the nodraw. [​IMG]
    So there isn't a leak, but hammer thinks there is one, so all the water and light reflections and errors that a leak causes, happen when I try to compile. Does someone know what is the problem, and how to fix it?
     
  2. takabuschik

    aa takabuschik

    Messages:
    660
    Positive Ratings:
    308
  3. takabuschik

    aa takabuschik

    Messages:
    660
    Positive Ratings:
    308
  4. Crash

    aa Crash func_nerd

    Messages:
    3,066
    Positive Ratings:
    4,552
    Have you tried remaking the brush? What is the leak entity?

    Also, you can edit your posts to fix an error, for future reference.
     
  5. duppy

    duppy L1: Registered

    Messages:
    35
    Positive Ratings:
    8
    Does the error log say something like this?

    Code:
    Entity trigger_hurt (5632.00 -7552.00 896.00) leaked!
    If so, make sure the origin or center point of the entity is not outside in the void.
     
  6. Pocket

    aa Pocket func_croc

    Messages:
    4,480
    Positive Ratings:
    2,212
    Check to make sure the brush isn't a func_detail or something.
     
  7. takabuschik

    aa takabuschik

    Messages:
    660
    Positive Ratings:
    308
    Crash, the leak is caused by a prop_static
    Duppy: yes, that's what it says, (but with a prop_static), and there is no entity with an origin out of the world
    Stevethepocket: no, it is not a funk detail, it is not tied to an entity.
    thanks for helping.
     
  8. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

    Messages:
    1,264
    Positive Ratings:
    748
    prop_static's still have an origin which is the 3 lines you see when selecting it. Those 3 lines should be in the map.
     
  9. takabuschik

    aa takabuschik

    Messages:
    660
    Positive Ratings:
    308
    I managed to fix it (I just pressed the "move to world" button, although I think it was already pressed). Thanks for helping!
     
  10. Toxindude

    Toxindude L3: Member

    Messages:
    103
    Positive Ratings:
    4
    Just to add a side note. I have found sometimes that when I have a leak outside my map and there is no visual reason. It is usually a ENT center origin somehow got dragged out side the skybox.

    Glad you found a solution :)
     
  11. Ægg

    Ægg L1: Registered

    Messages:
    6
    Positive Ratings:
    1
    Another completely random reason you can have a leak through a solid object is if part of your map is beyond the red circle (indicating the center of the 3D view) in the 2D views. I don't know why it happens but I've had a boxed-in map leak because of it before.

    Took me ages to figure it out, since it leaked in some compiles and another compile after no changes didn't leak.
     
    • Thanks Thanks x 1
  12. henke37

    aa henke37

    Messages:
    1,832
    Positive Ratings:
    420
    That's a radius coordon, they added that in the latest sdk update. There is a toolbar button to toggle that. And you can adjust the radius in the preferences.
     
  13. takabuschik

    aa takabuschik

    Messages:
    660
    Positive Ratings:
    308
    So that is the reason!
    My red circle wasn't circling the whole map, and the nodraw brushes were probably already moved to the world.
     
  14. takabuschik

    aa takabuschik

    Messages:
    660
    Positive Ratings:
    308
    It happened again, but it apears this is probably not the reason this time, because I made sure that the whole map was inside the red circle, and still got this: [​IMG][/URL][/IMG]
    I don't have areaportals at all, so that isn't the reason too.
    If anyone has any idea please tell me.
     
  15. henke37

    aa henke37

    Messages:
    1,832
    Positive Ratings:
    420
    Just disable radius culling.
     
  16. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Did you check if there's actually a gap there? That's what it looks like to me.