help with my HUD caplayout

Discussion in 'Mapping Questions & Discussion' started by Open Blade, Sep 17, 2008.

  1. Open Blade

    Open Blade L7: Fancy Member

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    I have a basic 5 control point map. I want the center cap point to be on the top row by itself. I named each control point as so (1,2,3,4,5). I have my Team Control Point Master entity set up with this cap layout (3,1 2 4 5) and I have also tried it with a space after the comma (3, 1 2 4 5) but it always ends up looking like this:

    [​IMG]

    The Red and Blu cp's that are colored are 1 & 5 obviously. The map starts with those CP's already owned by each team. I think the grey cp with a lock is the center cap (3).

    I don't understand because the help info on that line says that if you want a new row, just use a comma and this is the example from valve (2,0 1) and that looks just fine.

    What do I need to do to make it so cp 3 is by itself on top and 1 2 4 5 are on a row below that? Thanks.
     
    Last edited: Sep 17, 2008
  2. Open Blade

    Open Blade L7: Fancy Member

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    It probably has to do with the 0 not being used huh? I bet. Guess I will try to rename them 0 1 2 3 4 instead of 1 2 3 4 5 and see what happens. Because even if I just keep them all in the same row (1 2 3 4 5 ) it still is messed up looking.

    [​IMG]
     
  3. Open Blade

    Open Blade L7: Fancy Member

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    Yep, that was it. You have to use the 0.

    Probably should have tried that before asking for help. Maybe this might help somebody else out.

    [​IMG]
     
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