Help With Jigglebones? (Frontline Hat Project)

Discussion in 'Mapping Questions & Discussion' started by Kingdom, Jul 19, 2016.

  1. Kingdom

    Kingdom L1: Registered

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    Hey everyone, sorry if this is a bit off topic but i'm at my wits end here and i'm hoping someone can help me out.

    So I was inspired to create a hat for the Frontline project (because i'm quite bad at making maps) and I figured I'd try and insert some jigglebones though that hasn't gone well so far. I've inserted two jigglebone excerpts into the QC file after modeling in Blender and then compiling in the TF2 Workshop compiler.



    That's the QC file if that helps at all. If i'm excluding any info fill free to ask, I would really appreciate any help.

    Thanks
     
  2. MaccyF

    aa MaccyF Notoriously Unreliable

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  3. Kingdom

    Kingdom L1: Registered

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  4. MaccyF

    aa MaccyF Notoriously Unreliable

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    i'm not really sure tbh, the only thing that looks off to me is that you've got the entire demo armature there, i'm pretty sure you only need the bones of the hat itself. I'd try over on Facepunch, they're more geared to cosmetics over there
     
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  5. Kingdom

    Kingdom L1: Registered

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    ok, will do. Thanks for the help though!