Help with capture points

Discussion in 'Mapping Questions & Discussion' started by PanzerKnacker, Jun 20, 2009.

  1. PanzerKnacker

    PanzerKnacker L1: Registered

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    I'm making a map but i can't figure out how the capture points work, so far i have:
    - 2 Dynamic props (Capture point models)
    - 2 Team_Control_Point
    - 2 Trigger_Area_Capture (linked to the Team_Control_Point wich it belongs to)
    - And 1 Team_Control_Point_Master

    What i'm trying to do is a make a game like a single round of hydro but each time i test my map i get "RED WINS" or "VICTORY" on the second i join.

    If someone could explain how it works, makes an example or gives me a good tutorial (not the ValVe one).

    Thanks
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    do red team starts with both points in their possession?

    maybe you could show us the propreties of your team_control_points and team_control_point_master
     
    Last edited: Jun 20, 2009
  3. PanzerKnacker

    PanzerKnacker L1: Registered

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    No, each team has 1 point at the beginning and needs to capture the other point to win the round, then the round restarts but the winning team has 1 score point.

    I have no idea of doing this, first time i make tf2 maps.
     
  4. Sikyanakotik

    Sikyanakotik L1: Registered

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    Can we get an answer to this? I'm getting this problem too on my 4CP Push map.
     
  5. Sikyanakotik

    Sikyanakotik L1: Registered

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    It seems this is a lucky day for us both, because I have solved the problem! :laugh:

    It turns out I had set the Group Index field for each of my control points to match my Index field. But the Group Index field is the index of the round the point appears in, so the game thought only one of my control points was in play! (Namely the one with Group Index 0, which in this case was RED's final point). After resetting them all to 0, the map worked as intended.

    Give it a try, Panzer, and see if it works in your map.