Help with bullet block

Discussion in 'Mapping Questions & Discussion' started by Monster Killer, Aug 26, 2011.

  1. Monster Killer

    Monster Killer L1: Registered

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    Hello.

    Im working on a map and i wanted to prevent the opposite team from shooting into the other teams base. Obviously i used the blockbullets texture but its solid to player and i cant find a way to make it so its not solid to players but still blocks bullets.

    Would be great if someone could help :)
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    all i can imagine right now is a soldier with rockets exploding in his face for no reasons
    ...and hovering stickies
    a wall that is solid only to bullets is only going to be frustrating at best.
    that's why they don't exist, as far as I know.
    there's probably a workaround but whatever you do, make sure your game design is good before implementing this kind of stuff
     
  3. Monster Killer

    Monster Killer L1: Registered

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    There is a respawnroomvisualiser there too, its like the exit for the team spawn. i dont want the other team to be able to shoot into the spawn bit.
     
  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    you could use a func_brush as long as you don'y want people to walk thruogh it.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Be aware that players will call foul if they get killed by arrows once, likely more than they would being killed by rockets etc several times.

    Best solution in this case is to tweak the setup design so being able to shoot through the doors is no problem.
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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  8. GenEn

    GenEn L1: Registered

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    I don't see why you can't just use a door. Opens when a player is walking through, closes and stops bullets when they aren't standing where they'd get hit anyways.

    If someone is griefing and holds the door open, well, there is no amount of map design that can improve the players.