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Help with a new cp concept I have...

Discussion in 'Mapping Questions & Discussion' started by OctoBlitz, Jan 22, 2016.

  1. OctoBlitz

    OctoBlitz L5: Dapper Member

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    Hi guys,

    I currently have a idea to make a map where the first stage of the map is in the style of cp_powerhouse, and depending on which team wins it will enter into a different stages that vary on the winning team. If red won the first round, blue would need to defend a business district as red are the attackers, and if blue wins they would need to capture Red's nature themed base.

    Anyway I can make it to where if a team wins it can go to the losing team's stage respectfully?

    Thanks guys,
    Blitz
     
  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Thats Territory control.

    You literally just described a gamemode thats been in the game since it launched.
     
  3. OctoBlitz

    OctoBlitz L5: Dapper Member

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    You do know I was talking about Territory control right? I haven't seen a map that isn't like I described...
     
  4. MoonFox

    MoonFox L10: Glamorous Member

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    hydro!
     
  5. sooshey

    aa sooshey :3c

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    • Useful Useful x 1
  6. Muddy

    aa Muddy Muddy

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    This proposed gamemode sounds somewhat different to TC. It's more linear and each stage has different amounts of control points. Though I've not properly looked at it, I imagine the TC logic is a lot more complex than what this would require.

    I'm afraid I don't have a solution, but it may be worth looking at the gamemode library found in the ABS pack soosh has linked.
     
  7. OctoBlitz

    OctoBlitz L5: Dapper Member

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  8. killohurtz

    aa killohurtz Distinction in Applied Carving

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    I haven't tested this, but I have a solution that should work, theoretically:

    Since map stages are handled by team_control_point_round entities, which are normally marked with Priority values so that they're played in a specific order, you may be able to force different rounds to play based on the outcome of the first one by sending a Disable input to the one you don't want to play.

    So, in your case you have three t_c_p_r's: one for the 3cp round, and one each for the attack/defend rounds. The 3cp round is first, so it will have Priority value 1. The other two will both be 0. After the 3cp round is played and a winner decided, disable the t_c_p_r for the winning team's stage (perhaps as an output fired from the last control point upon capture), and the other stage should be selected since it is the only one remaining.
     
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  9. MoonFox

    MoonFox L10: Glamorous Member

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    actually... In my opinion, TC could be a hybrid ctf/koth map. it is territory.... isn't it?