Help with a Building Map

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Oct 7, 2008.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I started a office tower (where I used to work) with the concept of having a big TF2 battle in it :) problem is now that I have a lot of it done... I don't know what type of map it should be...I started out thinking make it this and now it's ...I don't know - will get you some screens shortly.

    Maybe I'll make it a PL map - take the watercooler or coffee pot to point X :lol:
     
  2. a2h

    a2h L2: Junior Member

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    Make the top and bottom floors balanced for both teams, don't give a crap about the other floors, make the map CTF, profit.
     
  3. Dox

    Dox L8: Fancy Shmancy Member

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    the fact that it is a tower is the problem, height is a definite advantage in TF2, So balanced gametypes such as 5 point CP and CTF are out, your best bets are uphill attack/defend or PL.... and an evil watercooler is a kind of goofy idea, so Attack/Defense is your best bet.
     
  4. FaTony

    FaTony Banned

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    Check out koth_corporate somewhere here.
     
  5. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    What's a puch map - start with 0 cp and cap them all? I could do it this way or you grab the intel from enemy base and have to bring it back.

    Here's I think what I would like to do to finish this map off - anyone know (the coding of sorts) how to set it up?

    Ha - I think I've got it!! I'll do it Avanti style! Attackers can bring the intell from their spawn to the basement, then from the basement to the lunch room, then to the elevator service room, then to the roof, then down to red span area and then down to red basement!

    How does that sound?