- Oct 11, 2013
- 273
- 413
Hi guys! I'm making a map for the Dynamic CP contest with @Davekillerish and we're getting some errors:
I put the compile log here just in case
I put the compile log here just in case
** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.vmf"
Valve Software - vbsp.exe (Oct 14 2015)
2 threads
materialPath: E:\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_intrusion_a1_a/nature/blendrockgroundwall003_wvt_patch
Patching WVT material: maps/cp_intrusion_a1_a/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity path_track (-496.00 -2176.00 -240.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1376.0 -552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1376.0 392.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1888.0 -208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 -208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 512.0 -208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 -208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1880.0 1024.0 -208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 22 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (110591 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 193 texinfos to 132
Reduced 50 texdatas to 48 (1107 bytes to 1064)
Writing E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
5 seconds elapsed
** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a"
Valve Software - vvis.exe (Oct 14 2015)
2 threads
reading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
reading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.prt
LoadPortals: couldn't read e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.prt
** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a"
Valve Software - vrad.exe SSE (Oct 14 2015)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.26 seconds)
1185 faces
453639 square feet [65324056.00 square inches]
19 Displacements
23889 Square Feet [3440102.25 Square Inches]
sun extent from map=0.087156
32 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
Build Patch/Sample Hash Table(s).....Done<0.0242 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 26/1024 1248/49152 ( 2.5%)
brushes 281/8192 3372/98304 ( 3.4%)
brushsides 1962/65536 15696/524288 ( 3.0%)
planes 1524/65536 30480/1310720 ( 2.3%)
vertexes 2379/65536 28548/786432 ( 3.6%)
nodes 1108/65536 35456/2097152 ( 1.7%)
texinfos 132/12288 9504/884736 ( 1.1%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 19/0 3344/0 ( 0.0%)
disp_verts 867/0 17340/0 ( 0.0%)
disp_tris 1280/0 2560/0 ( 0.0%)
disp_lmsamples 63544/0 63544/0 ( 0.0%)
faces 1185/65536 66360/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 773/65536 43288/3670016 ( 1.2%)
leaves 1135/65536 36320/2097152 ( 1.7%)
leaffaces 1320/65536 2640/131072 ( 2.0%)
leafbrushes 520/65536 1040/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8820/512000 35280/2048000 ( 1.7%)
edges 5225/256000 20900/1024000 ( 2.0%)
LDR worldlights 32/8192 2816/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 169/32768 1690/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2568/65536 5136/131072 ( 3.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 46/512 16192/180224 ( 9.0%)
LDR lightdata [variable] 1058068/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 37042/393216 ( 9.4%)
LDR ambient table 1135/65536 4540/262144 ( 1.7%)
HDR ambient table 1135/65536 4540/262144 ( 1.7%)
LDR leaf ambient 7031/65536 196868/1835008 (10.7%)
HDR leaf ambient 1135/65536 31780/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/122820 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/4150 ( 0.0%)
pakfile [variable] 857/0 ( 0.0%)
physics [variable] 110591/4194304 ( 2.6%)
physics terrain [variable] 3487/1048576 ( 0.3%)
Level flags = 0
Total triangle count: 3250
Writing e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
31 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp" "E:\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_intrusion_a1_a.bsp"
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.vmf"
Valve Software - vbsp.exe (Oct 14 2015)
2 threads
materialPath: E:\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_intrusion_a1_a/nature/blendrockgroundwall003_wvt_patch
Patching WVT material: maps/cp_intrusion_a1_a/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity path_track (-496.00 -2176.00 -240.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1376.0 -552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1376.0 392.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1888.0 -208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 -208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 512.0 -208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 -208.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1880.0 1024.0 -208.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 22 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (110591 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 193 texinfos to 132
Reduced 50 texdatas to 48 (1107 bytes to 1064)
Writing E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
5 seconds elapsed
** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a"
Valve Software - vvis.exe (Oct 14 2015)
2 threads
reading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
reading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.prt
LoadPortals: couldn't read e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.prt
** Executing...
** Command: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "E:\Steam\SteamApps\common\Team Fortress 2\tf" "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a"
Valve Software - vrad.exe SSE (Oct 14 2015)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.26 seconds)
1185 faces
453639 square feet [65324056.00 square inches]
19 Displacements
23889 Square Feet [3440102.25 Square Inches]
sun extent from map=0.087156
32 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
Build Patch/Sample Hash Table(s).....Done<0.0242 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 26/1024 1248/49152 ( 2.5%)
brushes 281/8192 3372/98304 ( 3.4%)
brushsides 1962/65536 15696/524288 ( 3.0%)
planes 1524/65536 30480/1310720 ( 2.3%)
vertexes 2379/65536 28548/786432 ( 3.6%)
nodes 1108/65536 35456/2097152 ( 1.7%)
texinfos 132/12288 9504/884736 ( 1.1%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 19/0 3344/0 ( 0.0%)
disp_verts 867/0 17340/0 ( 0.0%)
disp_tris 1280/0 2560/0 ( 0.0%)
disp_lmsamples 63544/0 63544/0 ( 0.0%)
faces 1185/65536 66360/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 773/65536 43288/3670016 ( 1.2%)
leaves 1135/65536 36320/2097152 ( 1.7%)
leaffaces 1320/65536 2640/131072 ( 2.0%)
leafbrushes 520/65536 1040/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8820/512000 35280/2048000 ( 1.7%)
edges 5225/256000 20900/1024000 ( 2.0%)
LDR worldlights 32/8192 2816/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 169/32768 1690/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2568/65536 5136/131072 ( 3.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 46/512 16192/180224 ( 9.0%)
LDR lightdata [variable] 1058068/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 37042/393216 ( 9.4%)
LDR ambient table 1135/65536 4540/262144 ( 1.7%)
HDR ambient table 1135/65536 4540/262144 ( 1.7%)
LDR leaf ambient 7031/65536 196868/1835008 (10.7%)
HDR leaf ambient 1135/65536 31780/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/122820 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/4150 ( 0.0%)
pakfile [variable] 857/0 ( 0.0%)
physics [variable] 110591/4194304 ( 2.6%)
physics terrain [variable] 3487/1048576 ( 0.3%)
Level flags = 0
Total triangle count: 3250
Writing e:\steam\steamapps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp
31 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\thedragonborn79\sourcesdk_content\tf\mapsrc\dynamic cp contest\cp_intrusion_a1_a.bsp" "E:\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_intrusion_a1_a.bsp"
- findportalside: couldn't find a good match for which brush to assign to a portal near (0.0 1376.0 -552.0) - When I put go to coordinates I'm sent to the void, not even close to the inside part of the map
- entity path_track (-496.00 -2176.00 -240.00) leaked! - This one is causing the map not compiling as a whole, but I have no idea how to deal with it. Here's a screencap
- the path_track leaks through a world brush, has this happened to anyone of you? (Note: I hid nodraw textures and the bottom brush has a /toolsblack texture) Also, It's always a different entity on every compile, leaking the very same way