Help: Waterfalls

Discussion in 'Mapping Questions & Discussion' started by Vinni3, Jul 11, 2009.

  1. Vinni3

    Vinni3 L1: Registered

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    I am currently doing a revamped 2Fort and instead of a bottom respawn, I would like to place a water fall there. I have googled around, and there is no tut on waterfalls in TF2.
     
  2. ParanoidDrone

    ParanoidDrone L3: Member

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    There's a waterfall model that's used in Sawmill, but afaik trying to make one out of brushwork is Not Worth It(TM).
     
  3. jpr

    aa jpr

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  4. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    No I do think a brushed waterfall is fine in TF2, Thats what I did in my tfbridge map, and it turned out all sexy like. All it took was putting the right water texture on of the sides of the brush with everything else nodrawed. Then I made a new brush and used a scrolling water texture and placed multiple burshes/sizes of the scrolling water a few units in front of the water texture. (the water brushes had to be the same height as the waterfall to make it make sense.) And since my waterfall was very large, I added white env_smoke all along the bottem and top to give the illusion that mist was forming.

    I would say download my map and take a look if you want an example on how it's done.

    Lastly if your new to mapping, I think editing a Valve map is fine as long as you get off that when you have a handle of things and start making your own maps. Custom versions of Valve maps is kinda...meh...around here
     
    Last edited: Jul 11, 2009
  5. Vinni3

    Vinni3 L1: Registered

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    Thanks - one other quick question:

    Why is the 3D view all in wireframe? Can I get it to look like ingame?

    EDIT: yeah, i am new to mapping.
    EDIT 2: Disregard the question.
     
  6. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    all in wireframe?! I dont know what your talking about can you give us a screenshot?

    EDIT: lol didnt read the edits my bad
     
  7. Micnax

    aa Micnax I maek map

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    Took the words from my mouth