I'm having a problem with my textures being lit properly. When the map first spawns, the textures reflect the light normally. But when you go to switch or cycle through weapons, it becomes bright and distracting, but goes back to normal (reflecting light) when the weapon cycling menu goes away. Also, it seems to only happen with wood and stone/cliff textures. Here are some screen shots: Is there a setting or entity that I need to keep this from happening. I have tried everything I can think of to fix it. Thanks!