help please: rotating object

Discussion in 'Mapping Questions & Discussion' started by Spacek531, Jun 28, 2012.

  1. Spacek531

    Spacek531 L4: Comfortable Member

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    in my map that I am making, I am trying to make an indefinitely rotating turntable:
    (right now it's in a test place)
    [​IMG]

    The main part of the turntable is a func_rotating while the rest are func_brush (or trigger_hurt to get rid of buildings). The problem is, it won't render correctly, instead of visually turning, it just sits there until you actually walk on it while it's turning. My question is, how do I get it to render turning correctly?
     
  2. Leminnes

    aa Leminnes

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    As far as I'm aware, func_rotating does not work in TF2. You have to use func_rotating_door I believe.

    edit: fix'd
     
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    Last edited: Jun 28, 2012
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    func_door_rotating
     
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  4. henke37

    aa henke37

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    Try parenting a func_nobuild to the turntable instead of the trigger_hurt.
     
  5. Spacek531

    Spacek531 L4: Comfortable Member

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    I ended up removing the func_hurt and placed a large func_nobuild over the entire pit. The func_hurt was because I eventually planned to have the turntable start rotating when blue was capping, but I have yet to re-implement that if I decide to at all.
     
  6. Leminnes

    aa Leminnes

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    Yes, that, sorry. XD