Help out for the developer wiki

Discussion in 'Team Fortress 2 Talk' started by Thingy Person, Jan 16, 2010.

  1. Thingy Person

    Thingy Person L1: Registered

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    I've been sprucing up the Sky List page, adding links to each individual list and adding the images for koth_harvest_final and koth_harvest_event. However, I don't have a clue as to the recommended HDR angle coordinates or whatever.

    Could anyone provide them so I can edit them in?
     
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  2. jpr

    aa jpr

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    You can get them yourself by downloading the decompiled maps, or by decompiling them yourself.
     
  3. Impulse

    Impulse L2: Junior Member

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  4. Thingy Person

    Thingy Person L1: Registered

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    Thanks, but I've never seriously used the SDK. I loaded it in hammer and saw a bunch of icons and stuff. I don't even know the function of the numbers I'm looking for.

    Hold on, it looks like my right-click instincts were wrong. The only thing I can't find now is the ideal sun pitch.
     
    Last edited: Jan 16, 2010
  5. Impulse

    Impulse L2: Junior Member

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    what you can do is just copy and paste the light environment into your map (and if you select the light envirnonment and it selects the other entities then right click and click on ungroup)
     
    Last edited: Jan 16, 2010
  6. Thingy Person

    Thingy Person L1: Registered

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    I'm not looking to make a map. In case you didn't know, a wiki is supposed to be maintained by the community. Since I'm no mapper, I need to ask you guys to help out; what I'm doing is saving you the trouble of creating an account.

    Really, can no-one just tell me the ideal sun angle for two maps?
     
  7. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    Here are the values as extracted from the decompiled maps:
    koth_harvest_final:
    Code:
    env_sun:
    	"rendercolor" "100 80 80"
    	"pitch" "-20"
    	"angles" "0 300 0"
    
    light_environment:
    	"pitch" "-20"
    	"angles" "0 300 0"
    	"_lightHDR" "238 218 181 450"
    	"_light" "238 218 181 450"
    	"_ambientHDR" "224 188 122 250"
    	"_ambient" "224 188 122 250"
    
    fog_controller:
    	"fogstart" "100"
    	"fogmaxdensity" "1"
    	"foglerptime" "2"
    	"fogend" "11000"
    	"fogenable" "1"
    	"fogdir" "1 0 0"
    	"fogcolor2" "255 255 255"
    	"fogcolor" "232 205 155"
    	"fogblend" "0"
    	"farz" "-1"
    
    shadow_control:
    	"distance" "75"
    	"color" "109 121 152"
    	"angles" "66 300 0"
    
    koth_harvest_event:
    Code:
    light_environment:
    	"SunSpreadAngle" "3"
    	"pitch" "-20"
    	"angles" "0 285 0"
    	"_lightscaleHDR" "1"
    	"_lightHDR" "133 101 158 275"
    	"_light" "133 101 158 275"
    	"_AmbientScaleHDR" "1"
    	"_ambientHDR" "114 100 151 75"
    	"_ambient" "114 100 151 75"
    
    shadow_control:
    	"distance" "75"
    	"color" "164 164 191"
    	"angles" "66 285 0"
    
    fog_controller:
    	"fogstart" "100"
    	"fogmaxdensity" "1"
    	"foglerptime" "2"
    	"fogend" "15000"
    	"fogenable" "1"
    	"fogdir" "1 0 0"
    	"fogcolor2" "255 255 255"
    	"fogcolor" "96 66 94"
    	"fogblend" "0"
    	"farz" "-1"
    
     
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  8. Colt Seavers

    Colt Seavers L6: Sharp Member

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    Good work. I've found that page invaluable as i've been learning to map. It's Good to be able to use the environment library for quick testing and ease, but often you're map will benefit from bespoke lighting - and this is the single most useful page on the web for working that stuff out - i found....
     
  9. Thingy Person

    Thingy Person L1: Registered

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    Many thanks vfig. I've completed the page now.

    When I start mapping in the distant future, it'll be autumn-themed.