Help needed..

Discussion in 'Mapping Questions & Discussion' started by Scaine, Jan 26, 2012.

  1. Scaine

    Scaine L1: Registered

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    Alright , I am a regular player of the gamemode PropHunt and today when I was spectating in the map called ph_cyberpunk_a3 I found a secret room with lights in it and textured walls. None ever been there so I've opened hammer , decompiled the map and yet I fail to see how to open and enter to it. It just a simple door object without anything ( I may be wrong ) but a env_cubemap attaached to it. Anywho , I'd be glad to know if there's a way to enter the room or it's just there? Map attacked , both compiled and decompiled. I just hope it is indeed a secret room. ( Look for an garage door , really near pyro spawn ( blue ) it has a girl decal above the door)
    http://www5.zippyshare.com/v/80476059/file.html
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I cba to look through the file, but you could check the func_door's inputs to see if it's actually openable, although I'm pretty sure it's just supposed to be an inaccessible Easter egg.
     
  3. Scaine

    Scaine L1: Registered

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    The problem is there's no func_door.. there's a env_cubemap inside the door object , infodecal near it and that's all.
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Then you can't get in it without noclipping. Unless there's a teleport leading into the room.
     
  5. Scaine

    Scaine L1: Registered

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    Can I somehow check if there's a teleporter leading there?
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I looked at the .vmf and there's no way to get into that garage room thing sans noclip.
     
  7. Micnax

    aa Micnax I maek map

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    If the door already has properties on it to open in a certain direction etc. then it might be used in conjunction with a SourceMod plugin for admins, so they can open and close the door for themselves.