Help needed with autodownload of custom maps

Discussion in 'Mapping Questions & Discussion' started by Rock, Jan 28, 2008.

  1. Rock

    Rock L2: Junior Member

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    My clan has the files of our custom maps in the same folder as the standard Valve maps in the bzip format but they won't autodownload. Instead, any user who doesn't have that map already in their personal map folder gets booted from the server.

    Obviously this is causing quite a problem with using some of these great custom maps and this is something that I inherited but don't know how to solve. Any ideas on solving this would be greatly appreciated.

    Rock
    Steam ID: Duece1337
     
  2. drp

    aa drp

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  3. Rock

    Rock L2: Junior Member

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    this is what is in my server config:

    sv_allowdownload "1"
    sv_downloadurl "ftp://mckclan.clanservers.com/TF2"

    As I was looking at this, I noticed that it might be missing one more part of the URL - the files are in a folder called "maps". Should this be

    sv_download "ftp://mckclan.clanservers.com/TF2/maps" ?
     
  4. Hawk

    Hawk L7: Fancy Member

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    The subdirecotry can't be "tf2". It has to be "tf" for some reason. I had this same problem before I fixed the directory structure.
     
  5. Rock

    Rock L2: Junior Member

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    Okay, so I'll rename the subdirectory from tf2 to tf - do I need to add the "/maps" too?

    [​IMG]
     
  6. Sean of the Dead

    Sean of the Dead L3: Member

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    yes, u need to add the /maps to it for it to work. believe me, i know my terminal commands and file systems :D
     
  7. Apex_

    Apex_ L3: Member

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    Incorrect. You only specify as far as the /tf/ directory because any custom content required by the server (including sounds, materials and whatnot) will be pulled automatically from the correct subdirectory on the mirror. When the game redirects a client to download a map it will automatically look in the maps folder for it.

    e.g. my sv_downloadurl is "http://www.apex-games.net/tf/"