Help needed overriding player health with AddOutput

Discussion in 'Mapping Questions & Discussion' started by Werewolf, Dec 21, 2015.

  1. Werewolf

    aa Werewolf Probably not a real Werewolf

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    I'm trying to make a melee arena which overrides the players health by setting all players to the same value.

    I'm using a trigger_add_tf_player_condition (though I have tried using a trigger_multiple as well) with the following outputs

    [​IMG]
    It's not giving me any syntax errors in the console, and its also not applying the effect to the players.

    Any ideas what I am doing wrong or how to make this work?
     
    Last edited: Mar 30, 2016
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    SetHealth is a regular input. You don't need to use AddOutput with it. Just do !activator > SetHealth > 300

    Addoutput is for overriding keyvalues, so what you have would work if you used "health" instead of "SetHealth" as the keyvalue for current health is just "health"