Help needed overriding player health with AddOutput

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
I'm trying to make a melee arena which overrides the players health by setting all players to the same value.

I'm using a trigger_add_tf_player_condition (though I have tried using a trigger_multiple as well) with the following outputs

lQmFFpY.png

It's not giving me any syntax errors in the console, and its also not applying the effect to the players.

Any ideas what I am doing wrong or how to make this work?
 
Last edited:

Freyja

aa
Jul 31, 2009
2,995
5,813
SetHealth is a regular input. You don't need to use AddOutput with it. Just do !activator > SetHealth > 300

Addoutput is for overriding keyvalues, so what you have would work if you used "health" instead of "SetHealth" as the keyvalue for current health is just "health"