- Aug 26, 2011
- 49
- 2
First off, i'm not sure if this is in the right section. Admins, please move it if it's not.
Now, after watching the STV demo from the recent test of my map, koth_ghosttown, one recurring problem kept popping up: sightlines. My map is grossly open, and although I figured i'd run at least one test to see how it plays, it got me a tremendous amount of criticism during the test. Some other problems came up as well, but I think I can fix those and, in any case, they aren't as severe as this one. The problem though, is that i'm unsure how to downgrade this problem without completely restructuring my map. Some ideas of mine were (please read my thread first):
*Adding a door underneath the arch
*Adding an extra building or two in the open areas
*Displacements everywhere (might not help sightlines, but should help with snipers)
...and that's all I can come up with, and i'm sure it's not enough. If anyone could help me fix this, i'd be extremely grateful. If the only option is a complete map reform, well, than that's what I need to do, I suppose.
STV Demo (courtesy of theharribokid): http://dl.dropbox.com/u/12338304/Gameday Mappacks/Demos/koth_ghosttown_b1.zip
Now, after watching the STV demo from the recent test of my map, koth_ghosttown, one recurring problem kept popping up: sightlines. My map is grossly open, and although I figured i'd run at least one test to see how it plays, it got me a tremendous amount of criticism during the test. Some other problems came up as well, but I think I can fix those and, in any case, they aren't as severe as this one. The problem though, is that i'm unsure how to downgrade this problem without completely restructuring my map. Some ideas of mine were (please read my thread first):
*Adding a door underneath the arch
*Adding an extra building or two in the open areas
*Displacements everywhere (might not help sightlines, but should help with snipers)
...and that's all I can come up with, and i'm sure it's not enough. If anyone could help me fix this, i'd be extremely grateful. If the only option is a complete map reform, well, than that's what I need to do, I suppose.
STV Demo (courtesy of theharribokid): http://dl.dropbox.com/u/12338304/Gameday Mappacks/Demos/koth_ghosttown_b1.zip