[Help] Need advice in resizing map late-ish in development process

Discussion in 'Mapping Questions & Discussion' started by Namieo, Mar 4, 2013.

  1. Namieo

    Namieo L1: Registered

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    I've been helping a user not from here make a map for a gamemode not yet released for other servers (Parkour Fortress CTF). I was slow in getting playtesters, however, and by the time one of them pointed out how cramped the map was the main layout was mostly finished. While upscaling x/y by 25% satisfied the playtester, it also left lots of brushes with half-units (despite a vast majority being divisible by 16). Is there a better way of resizing that helps avoid half-units, or does the layout need to be remade to be less cramped?

    Thank you for your time.
     
    Last edited: Mar 4, 2013
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Never ever ever resize an entire map using ctrl-m. Remake every brush by hand, or better yet, start on a new map - two or three maps in you should have the scale down pretty well.
     
  3. Namieo

    Namieo L1: Registered

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    That's what I feared. Thanks for the help anyways.