help, my cubemaps are being weird.

spot_the_spy

L1: Registered
May 18, 2010
38
0
yo, so finally I've got an ok, playable map (my first, serious project). I try building my cube maps, I have env_cubemap entities to. but i end up getting errors like this:


Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_harvest_night_01ft)
Redownloading all lightmaps
] buildcubemaps
Current mod isn't in a subdirectory of "game"!
bounce: 1/1 sample: 1/5
bounce: 1/1 sample: 2/5
bounce: 1/1 sample: 3/5
bounce: 1/1 sample: 4/5
bounce: 1/1 sample: 5/5
*** Error: Skybox vtf files for sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_harvest_night_01 to build the default cubemap!

and it keeps the dreaded checkerboard textures. i guess somethings wrong with the skyboxes vtf? pics can be provided.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
All of that is normal. Have you typed mat_reloadallmaterials in console in main menu after buildcubemaps and mat_specular 1? That might get rid of your checkerboard.
 

spot_the_spy

L1: Registered
May 18, 2010
38
0
yep, I'm following a bumch of guides, including the one on the official valve SDK wiki.

*** Error: Skybox vtf files for sky_harvest_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_harvest_night_01 to build the default cubemap!***

does this mean anything?
 

spot_the_spy

L1: Registered
May 18, 2010
38
0
really? I guess ill just try it again a few times, and see if it works. it's just on my other maps the process worked an now it's not.
 
Last edited:

spot_the_spy

L1: Registered
May 18, 2010
38
0
ok now, i realize it's only the water with the janky reflections. anyone know the dealio with this? Im using the normal water from well, in case that means anything.