Help Me Please

Discussion in 'Mapping Questions & Discussion' started by Aelfric, Dec 5, 2013.

  1. Aelfric

    Aelfric L1: Registered

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    I've got a custom TF2 map that I've worked on for a long time. I seek to implement three things, to which I have no idea how to perform.
    • Multiple teleport entries to a boxing area which is Melee only BUT outside the area, the map simultaneously remains a shooter
    • at the CTF round end, all server players are teleported to the Melee only boxing area
    • at specific times, the map is flooded and soon de-flooded. I want to choose the height of the water.

    If you can provide advice for any concept in the list, it will really help. I intend to host this server, so I am trying to make it as great as possible. I believe anything should be possible in Hammer.
     
    Last edited: Dec 5, 2013
  2. henke37

    aa henke37

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    I think the last one can be done using func_water_analog (or something like that).

    Trying to force melee only is going to be the difficult part.
     
  3. WhyNott

    WhyNott L1: Registered

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    Dunno, there is addcond trigger now and there is melee-only addcond too. Shouldn't be that hard.
     
  4. Mystic Monkey

    Mystic Monkey L4: Comfortable Member

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    I had ideas for maps that can flood but never thought such a function in Steam.
     
  5. Exactol

    aa Exactol Certified Hammer Hacker

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    Map flooding is possible. A server I play on runs a map with it, but its protected against decompile, so I couldn't tell you how they do it. I think it may be a water brush tied to a func_tracktrain
     
  6. Beetle

    Beetle L9: Fashionable Member

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    or tied to a func_door - that'd probably be easier.
     
  7. Crash

    aa Crash func_nerd

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    Just note that the underwater fog effects do not work if you use the moveable water entity.
     
  8. Aelfric

    Aelfric L1: Registered

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    Thanks for the help, all. This thread is solved and *closed. I have removed the need to have a melee only feature, and have managed to make the map flood and de flood from using train like systems. Hopefully in a few days, I can share lots of screen shots of the map (my first map) to substitute a file share.