You probably already saw the most recent TF2-Blogpost about Minecraft, and David Collins' nifty pl_minepit (as it is named now) map. He beat me to making a Minecraft map first, but I still want to make some. David will as well, one Minecraft map for each gametype, which is also what I have in mind.
Anyway, David told me that the torches and flowers etc. are not models, but in fact brushes. I didn't know you could do it that way, and wanted to model those things from the beginning. I still want to make those, so that all people who want to make minecraft maps could benefit from that.
Only issue is: 'm a total beginner.
Blenders odd control scheme is one thing, but I'm already lost at how to make the yellow flowers and roses.
As you can see, in MC, the flowers consist of two of the respective flowers 16x16 texture (of course, those have transparency) put orthogonally to each other.
Now, how do I realize this in Blender? Should I just slap two planes together in the same way and apply the texture on them? Of which value is the Blender unit/Hammer unit relation?
Thanks in advance!
Anyway, David told me that the torches and flowers etc. are not models, but in fact brushes. I didn't know you could do it that way, and wanted to model those things from the beginning. I still want to make those, so that all people who want to make minecraft maps could benefit from that.
Only issue is: 'm a total beginner.
Blenders odd control scheme is one thing, but I'm already lost at how to make the yellow flowers and roses.
As you can see, in MC, the flowers consist of two of the respective flowers 16x16 texture (of course, those have transparency) put orthogonally to each other.
Now, how do I realize this in Blender? Should I just slap two planes together in the same way and apply the texture on them? Of which value is the Blender unit/Hammer unit relation?
Thanks in advance!