- Aug 16, 2009
- 162
- 56
Hey everyone
I'm creating multiple spawn rooms for a 5CP map ala granary and badlands. However, I can't get my spawnrooms to change appropriately. I have all of the info_player_teamspawns set for the correct teams, and all are referencing the appropriate points as their Associated Control Points: the first red spawn room references red1 (the closest to their base), red spawn 2 is referencing the middle point, and red spawn 3 is referencing blue point 2. Likewise, blue respawn 1 is referencing blue point 1, blu respawn 2 is referencing the middle point, and blue respawn 3 is referencing red point 2.
None of the control points or respawn rooms are set to start disabled. Is there something else I'm missing? I imagine I could give each control point a series of outputs to enable/disable each spawn point and spawn room, but that would be a gigantic hassle and it seems like valve just uses the "Associated Control Point" value for their spawn rooms in these cases.
Huh, after some further testing I have found that red team works, but blue team doesn't for some reason - blue team always spawns at the first spawn room, but red's spawns will change as they should.
I'm creating multiple spawn rooms for a 5CP map ala granary and badlands. However, I can't get my spawnrooms to change appropriately. I have all of the info_player_teamspawns set for the correct teams, and all are referencing the appropriate points as their Associated Control Points: the first red spawn room references red1 (the closest to their base), red spawn 2 is referencing the middle point, and red spawn 3 is referencing blue point 2. Likewise, blue respawn 1 is referencing blue point 1, blu respawn 2 is referencing the middle point, and blue respawn 3 is referencing red point 2.
None of the control points or respawn rooms are set to start disabled. Is there something else I'm missing? I imagine I could give each control point a series of outputs to enable/disable each spawn point and spawn room, but that would be a gigantic hassle and it seems like valve just uses the "Associated Control Point" value for their spawn rooms in these cases.
Huh, after some further testing I have found that red team works, but blue team doesn't for some reason - blue team always spawns at the first spawn room, but red's spawns will change as they should.
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