KotH Hellpit b3

You've been to hell and back and back again. Now we're just staying there.

  1. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
    Hellpit - You've been to hell and back. Now we're just staying there.

    Created for TF2 Lil' workshop of Horrors

    Fight in this action-packed trip to some carnival hell.

    "A gimmick map, from Fr0z3nR? Wow! Thats a shocker. Whats the gimmick, Joe?"
    "It's a BLACK HOOOOOOOOOOOOOOOOOLE... to hell."
    "But we're already in hell"
    "It's the next track"


    Every 75 seconds, the hammers will pound the point, allowing you to be launched up into the (now a placeholder), PORTAL TO THE NEXT RING OF HELL... which just happens to be a go-kart-track... FROM HELL.
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
    It's download 777, I didn't plan that.
     
    • Thanks Thanks x 2
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
    Things to be fixed:

    Actually add pickups (oops)
    Figure out why the thing is launching people up into the air 1000 feet.
    Make the track more difficult.
    Work on readability a bit more.
    Move the track return spawn up to something closer so the bonus is effective.
     
  4. zahndah

    aa zahndah professional letter

    Messages:
    718
    Positive Ratings:
    627
    You could disable the black hole to be only active when you can go to the track.
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,992
  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
    This is the one thing that I'm not really for doing. I'm going to look into turning back the power of it, but I'm not going to remove it completely. It is hard for demo's to hit the point directly, so I'm going to find the balance between the holes effect and the playability of demos.

    Oh you.
     
  7. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,113
    Positive Ratings:
    6,084
    I think the black hole will either be unimportant or annoying: either it affects all players nearby - and annoys them - or it only affects people in rare situations - like jumping over the point, or whatever - when they won't understand it and it will confuse and annoy them.

    Perhaps i'm being too skeptical? I don't know. What I do know is that the basic layout of the koth level is kind of bad*, and you can do better.

    *super narrow, confusing, just a bunch of corridors.
     
  8. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    836
    If you still want the singularity to be a thing, consider expanding the control point platform and capture zone. I thought that players looked reluctant to get on the point because of the... suction... and we had periods of maybe thirty seconds where it was unchallenged (or they were scared of me).
     
  9. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
    There's an update coming soon:

    • The point is a tad bigger, I've adjusted the rock size so that they aren't as over-bearing. It's still kind of tight. May adjust more in the future.
    • Black hole is still there and will affect projectiles, just not as close to the point so Demoman and throwables are useful again.
    • Fixed the bug with the impulse thing launching you super high. It was set to apply impulse to whoever was in the trigger whenever someone entered the trigger... so it'd launch you up, you'd fall down back into the trigger, get launched again, etc. Fun times.
    • Will be adding the Health and Ammo packs that I've forgotten to put in to begin with.
    • If I remember I'll do a soundpass too while I'm at it.
    • Added the new big black hoooooooooole particle effects made by FissionMetroid!
    [​IMG]
    I still need testing on larger sized servers. I have a good idea of whats going to happen and I'm somewhat okay with it. I need to see it to confirm and will try and do that when this version is done.
     
    • Thanks Thanks x 1
  10. Lain

    aa Lain will finish a map one day

    Messages:
    733
    Positive Ratings:
    663
    Why can't you make it so that the black hole opens, sucks people in for 5 seconds or so and then closes and starts the cart match? It would fix the problems of

    #1 players getting annoyed at the push triggers constantly being on the point (they are not fun)
    and
    #2 players not having enough time to get into the black hole
    and
    #3 players not knowing when the black hole is open
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
    I changed it so that the hole opens up every 70 to 90 seconds (some random time between that). When it does, a trigger_push stays active for 15 seconds and allows players who jump up into it to get pulled to the kart track to attempt the Kart Bonus. It's not really meant to be a race, but more of a gauntlet.

    You know when the black hole is open because there is a swirly jet comes up into it.

    As I said in the previous post, the black hole trigger push has been nerfed down so it should only effect projectiles fired way up. So people getting stuck up there/tossed around like a sock shouldn't happen anymore.
     
  12. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
     
    • Thanks Thanks x 3
  13. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
    updated Aesthetics.
    Changed mid so it was a dash more open.
    Fixed going into the Hell-track(TM)
    Added Health and Ammo Pickups.
    Made it a dash easier to see which territory you were in.
    Things are orange now.
    Added black hole particles. (Thanks Fission Metroid!)
    Some other stuff that was hellish.

    Read the rest of this update entry...
     
  14. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    836
    That is pretty sexy, Frozen.
     
  15. Izotope

    aa Izotope Never releases maps

    Messages:
    625
    Positive Ratings:
    592
    I'm still downloading b1, what's going on? :psyduck:
     
  16. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
    uuuh, should be updated...
     
  17. Izotope

    aa Izotope Never releases maps

    Messages:
    625
    Positive Ratings:
    592
    nope, still gives me b1. Can you give me a direct link?
     
  18. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
    I'm going to be pushing out B3 and the workshop later today, do you mind waiting?
     
  19. Izotope

    aa Izotope Never releases maps

    Messages:
    625
    Positive Ratings:
    592
    sure thing :jimijam:
     
  20. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,907
    Trailer up - Link to Workshop and thus, latest download is in the description.