My names Max.
I'm a game designer/scripter and flash developer. Recently got married and I currently work at EA in Vancouver.
Avid TF2 player since launch, in both the pub and competitive scene. I main scout/soldier in 6s and prefer pyro/spy in HL. Due to work and school, I'm not currently playing as much as I would like but still enjoy TF2 whenever I can.
I've got plenty of experience with level design/mapping in UDK/Cryengine/Unity and in the past couple days I believe I've picked up the basics with the Hammer Editor. I'm also pretty confident with Maya/Photoshop, although I haven't yet looked at importing my own stuff into Hammer.
I look forward to developing some environments/maps and excited to be a part of this community. I play many of the maps i've seen in the showcase and thoroughly enjoy them (my backstab record was on cashworks fyi).
Thanks for reading!
I'm a game designer/scripter and flash developer. Recently got married and I currently work at EA in Vancouver.
Avid TF2 player since launch, in both the pub and competitive scene. I main scout/soldier in 6s and prefer pyro/spy in HL. Due to work and school, I'm not currently playing as much as I would like but still enjoy TF2 whenever I can.
I've got plenty of experience with level design/mapping in UDK/Cryengine/Unity and in the past couple days I believe I've picked up the basics with the Hammer Editor. I'm also pretty confident with Maya/Photoshop, although I haven't yet looked at importing my own stuff into Hammer.
I look forward to developing some environments/maps and excited to be a part of this community. I play many of the maps i've seen in the showcase and thoroughly enjoy them (my backstab record was on cashworks fyi).
Thanks for reading!