- Mar 8, 2022
- 2
- 0
Hey all
my name is Ka-jel-dal, I'm from germany I speak 3 languages: german, english and polish and
I'm a big Team Fortress 2 fan, I like your community here and I like to make maps.
I'm working for a few deathrun maps (sometimes remakes of old playstation games)
with custom enemies and props (made some over blender and crowbar)
(I have a fulltime job and I dont have so much freetime for this, so it takes a long time... sorry
after one year maybe I will hire more people...)
( The original game:
View: https://www.youtube.com/watch?v=CkfMn4M5OlA&t=208s
)
And I have a not so private tf2 develop-gameserver, here:
https://www.battlemetrics.com/servers/tf2/13820460
server.oaknetwork.de:27021 (actual adress, port or dns changes sometimes, after a long time or serverupdates)
is a docker image reverse proxy gameserver to test and run some maps
and a 2nd server, but its more private.
A bit old video about the map:
View: https://www.youtube.com/watch?v=jFXOfTegNG0&t=38s
(^the video is quite old, I made some improvements)
yeah, that was it OH!
My problem is, how to host "a bigger then 64MB map file" - need fastDL or some compression technique bspzip
I know how to fix that but if I use my own server I'm not so sure what's the best way to fix the problem.
So I can put all 3 remake different playstation game maps plus minimaps together, that will be about uncompressed 200MB :/...
my name is Ka-jel-dal, I'm from germany I speak 3 languages: german, english and polish and
I'm a big Team Fortress 2 fan, I like your community here and I like to make maps.
I'm working for a few deathrun maps (sometimes remakes of old playstation games)
with custom enemies and props (made some over blender and crowbar)
(I have a fulltime job and I dont have so much freetime for this, so it takes a long time... sorry
after one year maybe I will hire more people...)
( The original game:
)
And I have a not so private tf2 develop-gameserver, here:
https://www.battlemetrics.com/servers/tf2/13820460
server.oaknetwork.de:27021 (actual adress, port or dns changes sometimes, after a long time or serverupdates)
is a docker image reverse proxy gameserver to test and run some maps
and a 2nd server, but its more private.
A bit old video about the map:
(^the video is quite old, I made some improvements)
yeah, that was it OH!
My problem is, how to host "a bigger then 64MB map file" - need fastDL or some compression technique bspzip
I know how to fix that but if I use my own server I'm not so sure what's the best way to fix the problem.
So I can put all 3 remake different playstation game maps plus minimaps together, that will be about uncompressed 200MB :/...
Last edited: