Hello other mod developers and gamers :)

Kajeldal

L1: Registered
Mar 8, 2022
2
0
Hey all

my name is Ka-jel-dal, I'm from germany I speak 3 languages: german, english and polish and
I'm a big Team Fortress 2 fan, I like your community here and I like to make maps.

I'm working for a few deathrun maps (sometimes remakes of old playstation games)
with custom enemies and props (made some over blender and crowbar)

(I have a fulltime job and I dont have so much freetime for this, so it takes a long time... sorry
after one year maybe I will hire more people...)

shocktrooper.jpg

trap1.jpg

( The original game:
View: https://www.youtube.com/watch?v=CkfMn4M5OlA&t=208s
)


And I have a not so private tf2 develop-gameserver, here:
https://www.battlemetrics.com/servers/tf2/13820460
server.oaknetwork.de:27021 (actual adress, port or dns changes sometimes, after a long time or serverupdates)
is a docker image reverse proxy gameserver to test and run some maps

and a 2nd server, but its more private.

A bit old video about the map:
View: https://www.youtube.com/watch?v=jFXOfTegNG0&t=38s
(^the video is quite old, I made some improvements)

yeah, that was it OH!

My problem is, how to host "a bigger then 64MB map file" - need fastDL or some compression technique bspzip
I know how to fix that but if I use my own server I'm not so sure what's the best way to fix the problem.
So I can put all 3 remake different playstation game maps plus minimaps together, that will be about uncompressed 200MB :/...
 
Last edited:

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
Hello, stranger.

Compression technique.

FastDL servers are better than sending maps via the game server because the data rate is faster, and you can serve files larger than 64MB. You need to make a web server. On a Linux machine that would be as simple as installing nginx or Apache. Not sure about Windows, though you can quickly code one in JavaScript and run it using Node.js.

Contabo (a German company) host Linux virtual private servers for pretty cheap. My friends and I run some TF2 and L4D2 servers on them with no real issues.

I'm sure you've already been made aware of our Deathrun mapper community but I'll post the link here anyway.
 

Kajeldal

L1: Registered
Mar 8, 2022
2
0
Thank you both worMatty & nesman, so much. I try this out.

And... I must find a way to use a "specific deathrun script" for these maps or I could upload it over another deathrun server that is already configured (like from tf2maps).
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
A script? What do you mean? Do you mean some kind of configuration? What purpose would it serve?

Or do you mean a SourceMod plugin?