Hello, just started mapping and could use help.

Discussion in 'Mapping Questions & Discussion' started by Mooshire, Jun 14, 2014.

  1. Mooshire

    Mooshire L1: Registered

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    If this is in the wrong section, please notify me and tell me where it should be/move it.

    I decided after all of the bread hype we just got I would finally get around to learning how to build things in hammer. Although I know that the player spawn has to be just off the ground for it to work correctly, when I spawn in, it takes a few seconds of moving just barely before the player is "released" and can move freely. Can anyone inform me of what I'm doing wrong? I appreciate the help. This is the start of my first map, I hope you find it worth a chuckle at least.

    Thanks, and have a good day.

    [​IMG]
     
  2. sevin

    aa sevin

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    That's normal, haven't you ever been on a server right as its switched maps? Normally there's a waiting for players time, and when that ends everyone is reset back to the spawnpoints where they sit without being able to move for about 5 seconds. Same goes for any listen server you boot up on any map.
     
  3. Mooshire

    Mooshire L1: Registered

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    That might be it, I just thought it was something different because I can see the player moving very slowly and it didn't seem right. I'll try waiting and see what happens. Thanks.

    EDIT: Yeah, that was it. Guess I was just being stupid. Thanks again.
     
    Last edited: Jun 14, 2014
  4. xzzy

    aa xzzy

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    mp_waitingforplayers_cancel 1
    mp_enableroundwaittime 0

    These console commands can be used to eliminate waiting for players and the 5 second freeze. You have to run the second one before loading the map though, but once you set it it's persistent until you close TF2.

    I recommend putting these commands into a .cfg and binding a key to run that config, when you get to the point of doing a lot of "compile, check map, fix, compile" cycling it saves you a lot of time.
     
  5. Egan

    aa Egan

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    You can even put these commands into your autoexec.cfg so that they will run immediately when you launch TF2. I also have my autoexec.cfg initiate sv_cheats 1 and volume 0 (I've gotten tired of the music). You can also be cool like me and bind your 5 key to volume 0, 6 to volume 0.01, and 7 to volume 0.05 - really easy in-game volume controls, great for when someone is talking on mumble/skype.
     
  6. Mooshire

    Mooshire L1: Registered

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    Thanks a lot for the help guys, I have another question. In hammer, when I rotate an object by 180 degrees, it disappears? Thanks
     
  7. nightwatch

    aa nightwatch

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    This could be for a number of reasons. Do you have the cordon turned on?
     
  8. Mooshire

    Mooshire L1: Registered

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    I fixed it, I have no idea how. Woohoo.

    Anyways, if anyone wants to laugh at terrible map making, then play on Bread where you can run into the other teams spawn and have a great time in a rectangular prism.

    http://puu.sh/9tVjH/7ccf925927.bsp
     
  9. Mooshire

    Mooshire L1: Registered

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    Well I made a dumb map that's meant to be more of a trade map because you can capture the middle but it doesn't do anything. I'd appreciate input. http://puu.sh/9uD7v/fc87b796d9.bsp

    EDIT: I updated it with KOTH logic.
     
    Last edited: Jun 15, 2014