Hello from Mug!

Discussion in 'Introduce Yourself' started by mug, Apr 9, 2009.

  1. mug

    mug L1: Registered

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    Hello all @ tf2maps.
    I've mapped for source for a couple of years now. Done a CSS map or 2, nothing really worth releasing. Now since I'm severely addicted to tf2, i started up the auld hammer again. I have used quite a few of your tuts to get my head around setting up cps/intel right and learning more about displacements. I've now created 2 tf2 maps(1 failed & 1 W.I.P) Real life tends to slow production :mad:.
    Just thought I'd sign up here finally and thank all who've helped me climb the steep learning curve that is hammer.
    Happy mapping! ;)
     
  2. DJive

    aa DJive Cake or Death?

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    Ohhh share some screenshots with us!, welcome to the community. =)
     
  3. mug

    mug L1: Registered

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    Thanks for the very quick warm welcome djive. Will upload some screenies and description of my W.I.P map cp_coasters(3 cp GP style) once I've cleaned up the major editing/optimizing i've had to do. Had big performance issues with 32 playerswith first release.
    Here's a couple of screenies mid-edit
    [​IMG]
    [​IMG]
    As u can see, i started out very big and I'm having a few probs cutting visibilty & improving framerates looking straight up the map.
    Getting there now. Will update as soon as is ready for viewing!
    edit: ignore the different coloured cliffs, they're just like that for ease of selection at the moment
     
    Last edited: Apr 9, 2009
  4. eerieone

    aa eerieone

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    wow, i love those cliffs :D (even if it´s not logical that stone formation that near have a different color)

    the wide open space will unfortunately become a big sniper advantage, and yeah, optimizing areas like that is a b....
    i already got vast problems with mine, and they are half the size of yours
    only thing i could image would be breaking the line of sight between the two major buildings, but that would ruin the layout you were aiming for

    visually, add some non-functual windows and small structures to the buildings to give them a more natural look
     
  5. Owlruler

    Owlruler L12: Fabulous Member

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    Welcome Abroad,

    your map looks nice but personally, I think those building are odd, the roofs, personally, don't fit the style of tf2.
     
  6. mug

    mug L1: Registered

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    Thanks for the tips eerieone. :thumbup: Those buildings are still due some details(windows, wooden struts). Just tryin to sort out the performance issues first.
    Owlruler: i assume you mean the red tiled roofs. Gravel pit? But thanks for the thoughts :D