• Center Save Changes Reset

Hell Well A5

A very haunted hydroelectric plant

  1. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    346
    Positive Ratings:
    213
    Hell Well - A very haunted hydroelectric plant

    have you ever wanted to steal a spectral gargoyle from someone and throw it into a well that leads you straight to damnation? Probably, that's where this map comes in.

    Hell Well is a Player Destruction map set in a haunted hydroelectric plant, featuring the Horseless Headless Horsemann! Deposit the enemy's soul gargoyles into the wells connected to hell itself to score points. The wells cycle between locations every time the cap zone is active, if you jump into the well, you go straight to hell where you can snag a super spell if you're fast enough to not die of fire or something (why did that rhyme?)

    Mid
    Spawn Also mid Mid courtyard Spawn courtyard Also mid... again Sewers Flank Hell Spawn courtyard... again Also hell Well location Mid courtyard Side route

    Feedback is appreciated!
     
    • Like Like x 1
  2. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    346
    Positive Ratings:
    213
    First update in the Jam!

    Hell is bigger now
    Jack-o-lanterns appear! New exit from hell

    -You can only teleport to hell by being sucked into the wells before they disappear

    -Added more lights

    -Fixed the nav problems (hopefully)

    -Reduced the max score required to win from 125 to 72

    -Hell deals less damage per tick

    -You cant teleport to hell by jumping into the wells anymore

    Read the rest of this update entry...
     
    • Like Like x 1
  3. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    346
    Positive Ratings:
    213
    Not much, mostly quality of life

    Reduced clutter at mid
    Removed the giant crates at mid Decreased the indoor lighting around the map

    -Reduced the amount of spells in the map

    -Fixed a bug where you could capture while the cap zone should have been inactive

    -Standing in the well now slowly kills you

    Read the rest of this update entry...
     
  4. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    346
    Positive Ratings:
    213
    I haven't posted an update since the Jam, so yea here's one

    Replaced the weird fences on top of the pipes with a catwalk
    Spooky pit
    Lengthened the mid courtyards by 256 units each and added more cover Details Feat. the lads Spooker lava Telephone poles and spooky trees Tire tracks Added a window to the belltower shack Hell is more.... hellish

    Smaller changes include:

    -Finally fixed the phantom capture zone bug

    -Alerts appear telling the player that the well is appearing soon and where it appears

    -Added some ambient noises to some areas

    -Added a pair of spectators to hell

    -Expanded hell

    -Removed every spell besides the 1 in hell

    -Hell now has a small healthkit

    -Moved a really annoying torch in hell

    -Finally added smoothing clipping

    -Fixed quite a few spots where there were no clip brushes

    -Added a medium ammo pack to the sewers

    -Gave the Horseless Headless Horsemann a chill pill but that might have made him more pissed


    Read the rest of this update entry...
     
  5. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    346
    Positive Ratings:
    213
    Well it's been a month since the last update...

    Added a clocktower that when it hits 6 or 12, one of 3 random small events occur New shack at mid Detail Added more lighting, and a new look at the shack Added a healthpack to hell that gets blocked off when it's picked up More detail

    Smaller changes include:

    -Brightened the ambient light

    -Replaced the security fences with the blue gothic fences

    -Added more small lights and spotlights

    -Added more cover in hell

    Read the rest of this update entry...