CP Height

Discussion in 'Map Factory' started by Auwi, Jul 7, 2013.

  1. Auwi

    aa Auwi Certified in best in fun

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    Height is a 5cp standard control point map. It is designed to be unique and fun, while still retaining balance. This is my 2nd map and I hope to finish it or at least get it to beta. :)


    and yes this map blends
     
    Last edited: Jul 23, 2013
  2. Auwi

    aa Auwi Certified in best in fun

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    Well now I see this map is causing some issues for me. Right now I don't really like where its heading, but regardless I'll be working on it over my week-long vacation. A2 has been released and hopefully it will clear up that chokepoint thing people were talking about.
     
  3. Auwi

    aa Auwi Certified in best in fun

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    I'm starting to like this map again. After yesterday's gameday it seemed like less people started hating the map and gave more criticism for what should be done. A3 has been released and features changes in and around the middle point. It also includes an adjustment of the last point's capture time. The last point is now takes double the time to capture, as well as an increase in time to capture the middle point. Other changes include some different pickup locations and slight changes near the 2nd control point. For the future I might plan on changing the 2nd point because right now it feels bland. I might also try to change the first spawn to have multiple doorways or a roof over it to protect it against spam.
     
  4. TheClaudioAmericano

    TheClaudioAmericano L1: Registered

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    I think this map can work its way up to a great map. It will need a bit of work but, time counts.
    My major complaint is that the 2nd cps and the last cps are hard to defend, making the map a race to who can cap mid first.