Heavy filter

Discussion in 'Mapping Questions & Discussion' started by klu, Nov 26, 2009.

  1. klu

    klu L1: Registered

    Messages:
    15
    Positive Ratings:
    0
    Hi all,

    Quick question, is there a way to filter / gate a corridor to allow only heavies through? Would rather if other classes were blocked from going through but if the only way is to kill them when they pass the gate I guess it will have to do.

    Thanks :)
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,767
    Positive Ratings:
    5,508
    There are no means to filter by tf2 classes, unfortunately.
     
  3. klu

    klu L1: Registered

    Messages:
    15
    Positive Ratings:
    0
    :(

    What about giving damage to those that go through the gate? Think setting it to 301 so only buffed heavies can pass would work.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,767
    Positive Ratings:
    5,508
    Eh, maybe, but then it relys on a medic who then can't follow the heavy. Depends on the layout and purpose I guess.
     
  5. Randdalf

    aa Randdalf

    Messages:
    1,054
    Positive Ratings:
    462
    If the purposes is to give heavies a shortcut... I don't think that's a good idea - they're slow for a reason.
     
  6. klu

    klu L1: Registered

    Messages:
    15
    Positive Ratings:
    0
    It is indeed to give heavies a shortcut. Heavies rarely get used in 6v6 because they are so slow to mid, so if they get to mid around the same time as the medic it will open up some new tactics and make for more interesting lineups.
     
  7. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    Its from that thread from ETF2L, right? Saw that yesterday :D
     
  8. klu

    klu L1: Registered

    Messages:
    15
    Positive Ratings:
    0
    yea :p
     
  9. Randdalf

    aa Randdalf

    Messages:
    1,054
    Positive Ratings:
    462
    As I said, they're slow for a reason :p one of the main dynamics in 6v6 is getting to the middle as fast as you can, and when you have shortcuts that disrupt the class order, the whole thing would go a bit higgledy piggeldy. I mean look at Well, everyone gets into the point at the same time, and it's nowhere near as memorable a mid, as say Granary, which can be a long and epic battle.
     
  10. klu

    klu L1: Registered

    Messages:
    15
    Positive Ratings:
    0
    Soldiers and demos will still be racing to get to mid the quickest, it won't be like Well at all
     
  11. Ravidge

    aa Ravidge Grand Vizier

    Messages:
    1,544
    Positive Ratings:
    2,492
    This is an impossible and stupid idea.
     
  12. klu

    klu L1: Registered

    Messages:
    15
    Positive Ratings:
    0
    Thanks for your input :rolleyes:
     
  13. Psy

    aa Psy The Imp Queen

    Messages:
    1,705
    Positive Ratings:
    1,465
    I agree with Ravidge. It's not technically possible and it's also a very bad idea.
     
  14. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Heavies are slow for a reason. If there is a heavy standing on mid he can destroy the enemy team.

    Equally present is that heavies are slow. 6v6 means fast classes that are more maneuverable. A heavy stands no chance against a comp sniper, or even a comp scout.
     
  15. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    Possible with server-side plugin.
     
  16. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,557
    Best bet is to have a sophisticated set of area gates, set to particular triggers and/or timers, that force the 'whole' team to stick together.

    Doesn't matter how fast your are, you can only pass through a gate when it opens.
     
  17. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    A single gate and setup time would be enough, as long as you cant jump over trains and such.
     
  18. Ankh

    Ankh L3: Member

    Messages:
    114
    Positive Ratings:
    41
    do 299 damage then immediately heal them again? although overhealed soldiers could get through...
     
  19. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    Put a gate at the end of the shortcut. That way faster classes CAN still get there faster, but heavies can too.
     
  20. McNuggetFiend

    McNuggetFiend L3: Member

    Messages:
    149
    Positive Ratings:
    49
    6v6 is mainly limited by the way the powers that be have set the class limits. If you limited the classes to 1 of each, it would be a much more different, fair ball game.