Heaven

Discussion in 'Map Factory' started by Hellfire, May 18, 2010.

  1. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    3-CP map in "reversed-gravelpit" mode (A, B+C). Both teams got 2 spawns, switch occurs after point A is captured. B&C got long capture times, paired with rather short travel distance and spawn time for attackers it ends up as constant fight and capture interruptions. B to C distance is also rather short and got multiple routes avalible for both teams at any time giving different advantages when preferring one to another. Point A build for some intence vertical combat as it basicly got 3 "height" levels.

    Main goal that made the design of this map was constant and rther tight fight, with ability to flank rather fast and prevent "sentry locking" of points by being able to capture different points and easili travel between them.

    This version uses the second revision of experemental spawn logic introduced back in second beta. The idea is adjusting spawn times on capturing points to prevent "ninja-capturing" as the map is overall rather small. So after any point got captured BLU gets a 15-second cooldown and red got 15-second instant spawn. This logic prooved to work seamless and rather effective.

    DOWNLOAD LINKS:

    TF2M .bz2
    Dropbox .7z
    Dropbox .bz2
    FPSB .7z


    Map can be found in rotations here:

    59.85.107.75:27022 ​
    [JP]​ Nekonote Officialal and CustomMaps

    217.70.189.157:27016
    ​[FR]​ Communaute CPC -​ Uber

    67.18.130.18:27015
    3-​PG.com: ​ Accelerated ​[2x Damage + more!]​

    99.198.108.174:27016
    FreeFrag.com Map Montage Server



    Special Thanks to:
    * Hanz and Ravidge for general layout feedbacks on early alphas
    * DaBeatzProject, MuffinMan, M-a-n, Nova,Trotim, Misteri Late, SlayerBlitz, VelvetFistIronGlove, TPG and Jindo for all submitted glitches
    * A Boojum Snark for the prop library
    * Acumen (for custom models from tf2maps download section)
    * Icarus (for custom CP holograms)
    * Ravidge for an awesom Lighting Library
    * Anyone else who submitted feedback
     
    Last edited: May 26, 2010
  2. ANova

    ANova L7: Fancy Member

    Messages:
    415
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    132
    Looks really good
     
  3. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
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    1,428
    They grow up so fast.
     
  4. lana

    aa lana Currently On: ?????

    Messages:
    3,077
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    1,389
    RC stands for really cool.
     
  5. ANova

    ANova L7: Fancy Member

    Messages:
    415
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    132
    for some maps....
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
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    2,692
    [​IMG]
     
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  7. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    download links are up.
     
  8. Snacks

    Snacks TODO: Clever title

    Messages:
    121
    Positive Ratings:
    123
    rc:

    Floating motor in forward blue spawn.
    [​IMG]

    Unsewn displacement.
    [​IMG]

    This door is silent.
    [​IMG]

    Weird place for arrows.
    [​IMG]

    Nodraw or something.
    [​IMG]

    Need a teleporter here!
    [​IMG]

    Overlapping brush.
    [​IMG]

    Big displacement hole.
    [​IMG]

    Floating motor.
    [​IMG]

    Gigantic drain.
    [​IMG]

    Floating motor.
    [​IMG]

    Can get caught on this fence.
    [​IMG]

    Boxes clipping into each other and brush.
    [​IMG]

    Texture on side of door.
    [​IMG]

    Multiple floating motors in red spawn.
    [​IMG]

    Different fence textures on back sides of brushes.
    [​IMG]

    Displacement door frame doesn't line up with wall.
    [​IMG]

    Green stuff overlay has green edge.
    [​IMG]

    Skybox behind displacements.
    [​IMG]

    Boxes clipping into floor.
    [​IMG]

    This could be more detailed.
    [​IMG]
     
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  9. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    where were you when we were testing it :D we go like 5 test versions, from _test1 to _test5 testin for last week :D

    anyway,thx alot. Will surely fix in rc2, that hopefully wont release soon (as that will mean some critical issues founs)
     
  10. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    well..i fixed most of that. The most painful for me was to find the teleporter and "big hole" displacement issue. The displacement issue was never there, even in .vmf its there, it was a compile issue. About teleporter the nobuild trigger simply wasnt there. Thank you again. Anyone else got anything to report?
     
  11. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,380
    A couple of annoying things that are out of place in an RC:

    [​IMG]
    Some weird clip here, I think. Makes me bump when I walk over it.

    [​IMG]
    Clip that.

    [​IMG]
    These stairs are ugly (make a trim) and you need to clip them as well. That goes for all other equal stairs of course.

    [​IMG]
    Fences like these are annoying because to a casual player it looks like they can be shot through. The same goes for the wire at C. You should cover the fences with something (metal?) or make this a window.

    [​IMG]
    Tiny signs are really ugly.

    [​IMG]
    Weird fade distance on the metal sheet.

    [​IMG]
    All those boxes have bad fading.

    Other than the bugs I found, this map is excellent! I had very much fun on it, and I don't miss D at all. :)
     
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  12. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    Thanks alot muffin. Wil lfix all that nasty small issues
     
  13. redcommunism

    redcommunism L2: Junior Member

    Messages:
    57
    Positive Ratings:
    12
    besides the flaws pointed out by snacks, this looks impressive.
     
  14. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    thanks
     
  15. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    im thinking of reducing cap time from 35 to 30...hmm
     
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  16. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
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    after more and more feedback i get i decided to make some layout changes as well.
    Point B now has more space inside as the attackers balcony is now smaller, also, there is a new entrance to point C to resolve a "corridor bottleneck" as red could enter it from 2 sides while blu got only 1 entrance. In other news, im thinking of adding second spawn exits for BLU forward spawn, still not sure as there were no reports of spawn camping. Finally, all the issues listed above got resolved.

    Hopefully i'll be able to get a test of _rc2_test1 version that inludes all this today.

    And here goes a new entrance to C (clips and hint\skip visgroup turned off here)

    [​IMG]
     
  17. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    bump bump
     
  18. DjD

    DjD L5: Dapper Member

    Messages:
    230
    Positive Ratings:
    55
    First of all, awesome map.

    One issue, dunno if it got posted yet:

    [​IMG]

    On this side, there are ventilation shafts and stuff


    [​IMG]

    On the other side theres a door however which leads into what?
     
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  19. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    true, forgot to remove door after adding vents. Thanks
     
  20. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    664
    Positive Ratings:
    668
    I've got a collection of over 60 pictures, and I feel rude posting them in this thread because it's 14.4 mb to download, lol.

    Basically, I'll put all the BBCode into a PHP box. Then you quote me, remove the PHP tags, and click "preview post". That will show you all my feedback properly :)

    PHP:
    This is chock full of pictures62 overall I believe! :D I don't think there's much or any gameplay feedback herebut i'm definitely sad to see point D leave :(


    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0000.jpg[/IMG]
    Stair texture needs variation

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0001.jpg[/IMG]
    Windows are silleh.

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0002.jpg[/IMG]
    I see a nodraw texture!

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0003.jpg[/IMG]
    Random stripey line was kinda annoying

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0004.jpg[/IMG]
    This building seems to have broken very uniformly and with no waste or rubble whatsoever. Wut. Also, why are those trims playerclipped but the loudspeaker is not? Those trims provided me with a great hiding spot for spy in the older versions of the map

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0005.jpg[/IMG]
    Healthpack in the ground

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0008.jpg[/IMG]
    Textures fighting for Z

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0009.jpg[/IMG]
    I don'
    t know whybut this little room REALLY bugged me.

    [
    IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0010.jpg[/IMG]
    Why would they fill up a wooden hole with bricks? :s

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0011.jpg[/IMG]
    Add signs or something else so the player really knows they're supposed to go up there!

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0012.jpg[/IMG]
    Texture

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0013.jpg[/IMG]
    I don'
    t know if that is custom or whatbut I had mat_picmip 0 on and this texture looked really odd

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0014.jpg[/IMG]
    Where is this light being powered from?

    [
    IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0015.jpg[/IMG]
    This wooden stack has buggy clipping.

    [
    IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0016.jpg[/IMG]
    Rocket jump onto the wood, and then rocket jump again...

    [
    IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0017.jpg[/IMG]
    ... and we're on top of the player clip

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0018.jpg[/IMG]
    This prop needs a trim to cover the empty bit.

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0019.jpg[/IMG]
    Let blue team know they'
    re allowed up thereeven if you just put a small sign or ammo pack in clear sightAlso why is there a crane thing (just at the end of the rocket launcheron that buildingIt makes no sense! :X

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0020.jpg[/IMG]
    Needs clipping

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0022.jpg[/IMG]
    This was really weird. If I rocket jumped at this door and held down W...

    [
    IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0023.jpg[/IMG]
    ...I would stay suspended in midair until I let go.

    [
    IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0024.jpg[/IMG]
    Why tease players with the ability to climb the boxes if they can't get behind the fence? Remove either a box or the player clip

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0025.jpg[/IMG]
    Door is wrong way around

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0026.jpg[/IMG]
    This needs fixing with regards to the lighting. Why are the props pitch black and why is the ceiling weirdly lit?

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0027.jpg[/IMG]
    I know this is out of bounds, but maybe nodraw that?

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0028.jpg[/IMG]
    Random red light behind a grate. Real clever idea! >.<

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0029.jpg[/IMG]
    What narrative purpose does this serve? A bunch of barrels in an unenterable ditch with two red lights in it. Maybe add a conveyor belt, or a door at least

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0030.jpg[/IMG]
    This feels really claustrophobic because of the grate texture. Not sure what you can do about that other than make the grate a bit thinner though

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0031.jpg[/IMG]
    Silly, obvious displacement error, plus you should probably clip these fences

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0032.jpg[/IMG]
    Rocket jump up here to a tiny ledge...

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0033.jpg[/IMG]
    Then sidle around and get to this rooftop.

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0035.jpg[/IMG]
    Very bland, ugly spawn room, and it'
    s very far back from the actionMake sure to set the spawn times correctly!

    [
    IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0036.jpg[/IMG]
    Ugly room :s

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0037.jpg[/IMG]
    Needs better indication that you can't go through, even if it's just another stripey line underneath

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0038.jpg[/IMG]
    Should probably clip this

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0039.jpg[/IMG]
    Silly silly windows

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0040.jpg[/IMG]
    Missing a side of the building :P

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0041.jpg[/IMG]
    Some tricky rocket jumping allowed me to get ontop of the displacement and look down.

    [
    IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0042.jpg[/IMG]
    D:

    [
    IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0043.jpg[/IMG]
    What is it with you and obsolete red lights in low security areas that cannot even be accessed? :S

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0044.jpg[/IMG]
    This isn't a bug in any sense of the word, but this is probably my favourite rocket jump in any map ever :P
    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0045.jpg[/IMG]
    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0046.jpg[/IMG]

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0048.jpg[/IMG]
    See this area?

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0049.jpg[/IMG]
    Needs better clipping :P


    ##50 IMAGE SPLIT MARKER


    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0050.jpg[/IMG]
    Here you see a door

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0051.jpg[/IMG]
    Yet on the other side there is no door

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0052.jpg[/IMG]
    Also texture

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0053.jpg[/IMG]
    Needs filling in

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0054.jpg[/IMG]
    Mini hole

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0055.jpg[/IMG]
    Why are there yellow rails NEXT TO A FENCE? >.<

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0056.jpg[/IMG]
    Odd mazey wires

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0057.jpg[/IMG]
    Bland room

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0058.jpg[/IMG]
    Stairs need a trim

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0059.jpg[/IMG]
    Silly windows #3

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0060.jpg[/IMG]
    Needs playerclipping

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0061.jpg[/IMG]
    Different angle

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0062.jpg[/IMG]
    Texture misalignment

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0063.jpg[/IMG]
    Merged areaportals

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0064.jpg[/IMG]
    Meeeeerged areaportals

    [IMG]http://dl.dropbox.com/u/1471205/mapsfeedback/HEAVEN/cp_heaven_rc0065.jpg[/IMG]
    MEEeeeEErRRegGEedd Areaportals
     
    • Thanks Thanks x 3
    Last edited: May 28, 2010