CTF Heat Treatment

Discussion in 'Map Factory' started by Sergis, Dec 20, 2011.

  1. Sergis

    aa Sergis L666: ])oo]v[

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    A CTF map with a control point in the middle that controls a few shortcut doors into the enemy base. The control point locks itself for 30 seconds after capping. Capturing the intelligence resets shortcuts and the control points.

    Note to self - fix hud and that one gamebreaking bug.
     
    Last edited: Jan 2, 2012
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Christ, how many maps are yoiu planning on releasing this week?


    Also, making people jump for the intel is usually hated, I'd toss up a ramp.
     
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  3. Sergis

    aa Sergis L666: ])oo]v[

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    3 maps a charm :) i'll stop now.
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    No, keep going...


    You're making me revist my old maps and "rebuild them"
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Quick, first person to release a map with foundry props goes official.
     
  6. Prestige

    aa Prestige im not gay anymore

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    looks fun, nice idea. intel moving up like atrophy when capped would be kind of neat, but this seems more straight forward. also if it moved forward, it's layout would have to be different.
     
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  7. Sergis

    aa Sergis L666: ])oo]v[

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    DL available.
     
  8. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    That "window" or grid mesh or whatever that is in the last screenshot really bugs me. It seems so unnatural. I'm not a big fan of how the concrete ground mixes with the walls either. Also That little bridge in the third screenshot doesn't seem right, it looks like its restricting the point in terms of space and I'm baffled as to why one step is roughly 4 hammer units thick.

    That's just stuff I saw from the screenshots, I'll check out the map in a bit. The gamemode seems interesting, I'll give you that.

    Why did you texture an alpha, out of curiousity..? It doesn't looks really good, sorry to say.
     
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  9. Sergis

    aa Sergis L666: ])oo]v[

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    I'm not a big fan of devtextures, so I just used the white brick texture and used the window texture where i wanted a translucent wall. The grid thing will be replaced sooner or later with something more sensible, but for now, i just want a seethrough wall there. The stairs on the bridge are also "alpha" stairs that I didn't bothered to make more aesthetic yet because vertexediting stuff to grid at 45 degree angle gets rather uninteresting after a while.

    I did not use devtextures because it's more useful to me to have the map look closer to how it's intended, even if it creates the confusion about alpha being textured. Also I feel like I should do more detailing, I'm much faster with layouts than detailing so I detailed the middle a little bit more than its usually done in first alphas.
     
  10. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Sounds sensible. I'll run around the map when I get a chance and do a more detailed overlook.
     
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    Last edited: Dec 22, 2011
  11. Sergis

    aa Sergis L666: ])oo]v[

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    eh, not one of my better impromptus :D guess i'll have to make the cap thing a LOT easier to pick up and base layouts more easy to understand.
    also i should figure out how to make teamscore show up on the hybrid hud.