Healthkit and Ammopack Lighting

Discussion in 'Mapping Questions & Discussion' started by endyss, Sep 7, 2008.

  1. endyss

    endyss L1: Registered

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    Does anyone know why my healthkits and ammopacks are not following the lighting levels of the environment around them? Is it simply a visibility thing, that the game designers didn't ever want them hidden, or am I doing something wrong with my lighting?

    Here's an example of what I'm talking about. The first screenshot below is the normal environment (and you can see the item_healthkit_small standing out starkly in the darkness):
    [​IMG]

    And here's another shot with the levels raised up in Photoshop (so you can see there IS stuff there and it's just in the dark):
    [​IMG]
     
  2. Earl

    Earl L6: Sharp Member

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    I think all health and ammo packs are light uniformly, and aren't affected by the lighting around them. (I might be wrong on this).

    Otherwise, your map might have a leak.
     
  3. endyss

    endyss L1: Registered

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    Unless the leak doesn't show up in a pointfile and the healthkit's only thing affected by it, I doubt it's a leak.

    I've never noticed it before, but that might just be because I've never tried placing one in such darkness.
     
  4. luxatile

    aa luxatile deer

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    I can't help, but I wonder why you want such a dark room in the first place, let alone why you want to hide a health kit there.
     
  5. FaTony

    FaTony Banned

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    They are in a "!0 minimum light level" mode.
     
  6. Shadow Scythe

    Shadow Scythe L2: Junior Member

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    I noticed this as well, by accident. I am almost certain that it is NOT caused by leaks.
     
  7. Nineaxis

    aa Nineaxis Quack Doctor

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    I think they self illum for contrast purposes. Read Valve's design concept powerpoint.