CTF map I've been working on the last few days. I want to make a CTF map that focuses play around 2 middle areas that each provide/deny particular paths into the bases. The interior mid is the most direct route between the flags, and also leads up to a top room that gives access to the battlements. The exterior mid is like a mini base that gives lots of flanking options for interior mid, as well as a sewer route into the base. I want it to be possible to get to the flag without having to pass the spawn room. The main entrance to the base allows this, but must face the outer and inner battlements. Basically going low in the map = get to the flag easy, going high = break their defence. That's the idea, anyway. Still yet to be tested to really see how well it works. Things I'm interested in: Enough time to catch people with the intel? Too easy/hard to get intel? Spawn camping a problem? Do the top (orange) rooms fit/work well? Is the sewer useful? Is exterior mid (where the shack is) a useful middle area? Is exterior too dark? Any navigation issues?