1st off, happy new year to ya all anywho, i've tried out HDR on a fully lit map that looks fine in LDR. result was basically a case of the sky being a painfully bright white blob, and other light sources being smaller but equally bright and blobby. i have set all HDR scales on the lights to 0.1, and it has a minor improvement for light and light spot entities, but the sky is still a painful white blob. is there something i'm missing? like some "best result" values to use, ot is it a trial/error process with lots of light compilations?