- Apr 28, 2018
- 28
- 5
Having trouble with my lighting it keeps casting really unusual shadows on my brushes.
I'm unsure what the cause could be. some parts of my map are fine. others are really bad.
I'm unsure what the cause could be. some parts of my map are fine. others are really bad.
Code:
** Executing...
** Command: "E:\Virtual Games\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\Virtual Games\steamapps\common\Team Fortress 2\tf" "e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original"
Valve Software - vbsp.exe (Aug 2 2018)
8 threads
materialPath: E:\Virtual Games\steamapps\common\Team Fortress 2\tf\materials
Loading e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_facility_original/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/trade_facility_original/nature/blendconcretetograss002_wvt_patch
Patching WVT material: maps/trade_facility_original/nature/blendgroundtograss008_nodetail_wvt_patch
Patching WVT material: maps/trade_facility_original/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/trade_facility_original/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/trade_facility_original/nature/blendrockgroundwallsnow_wvt_patch
Patching WVT material: maps/trade_facility_original/nature/blendgroundtosnow001_wvt_patch
Patching WVT material: maps/trade_facility_original/coalmines/blendbeach_to_beach_wvt_patch
Patching WVT material: maps/trade_facility_original/winter/blendgrasstograss002_wvt_patch
Patching WVT material: maps/trade_facility_original/coalmines/blendgroundtograss_coalmines2_wvt_patch
Patching WVT material: maps/trade_facility_original/coalmines/blendgroundtograss_coalmines_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2260 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (1338115 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8370 texinfos to 3569
Reduced 365 texdatas to 304 (15134 bytes to 12577)
Writing e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.bsp
Wrote ZIP buffer, estimated size 84283, actual size 62495
10 seconds elapsed
** Executing...
** Command: "E:\Virtual Games\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "E:\Virtual Games\steamapps\common\Team Fortress 2\tf" "e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original"
Valve Software - vvis.exe (Aug 2 2018)
8 threads
reading e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.bsp
reading e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.prt
1232 portalclusters
3795 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (68)
Optimized: 2366 visible clusters (0.75%)
Total clusters visible: 314692
Average clusters visible: 255
Building PAS...
Average clusters audible: 579
visdatasize:214255 compressed from 394240
writing e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.bsp
1 minute, 8 seconds elapsed
** Executing...
** Command: "E:\Virtual Games\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -final -game "E:\Virtual Games\steamapps\common\Team Fortress 2\tf" "e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original"
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.bsp
Setting up ray-trace acceleration structure... Done (3.35 seconds)
12533 faces
6 degenerate faces
2561169 square feet [368808320.00 square inches]
213 Displacements
421716 Square Feet [60727136.00 Square Inches]
12527 patches before subdivision
193317 patches after subdivision
sun extent from map=0.121869
209 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (241)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (33)
transfers 25959194, max 1639
transfer lists: 198.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(550933, 454323, 396589)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(124562, 98933, 80377)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(32479, 24524, 18336)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(10434, 7687, 5231)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(3391, 2419, 1502)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1223, 845, 476)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(455, 301, 154)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(178, 113, 53)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(72, 43, 18)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(30, 17, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(13, 7, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(6, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0448 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 172/1024 8256/49152 (16.8%)
brushes 3563/8192 42756/98304 (43.5%)
brushsides 27604/65536 220832/524288 (42.1%)
planes 15098/65536 301960/1310720 (23.0%)
vertexes 22281/65536 267372/786432 (34.0%)
nodes 4293/65536 137376/2097152 ( 6.6%)
texinfos 3569/12288 256968/884736 (29.0%)
texdata 304/2048 9728/65536 (14.8%)
dispinfos 213/0 37488/0 ( 0.0%)
disp_verts 15461/0 309220/0 ( 0.0%)
disp_tris 24192/0 48384/0 ( 0.0%)
disp_lmsamples 363792/0 363792/0 ( 0.0%)
faces 12533/65536 701848/3670016 (19.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9110/65536 510160/3670016 (13.9%)
leaves 4466/65536 142912/2097152 ( 6.8%)
leaffaces 14652/65536 29304/131072 (22.4%)
leafbrushes 6392/65536 12784/131072 ( 9.8%)
areas 16/256 128/2048 ( 6.3%)
surfedges 98682/512000 394728/2048000 (19.3%)
edges 63257/256000 253028/1024000 (24.7%)
LDR worldlights 209/8192 18392/720896 ( 2.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 5/32768 60/393216 ( 0.0%)
waterstrips 1358/32768 13580/327680 ( 4.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 27246/65536 54492/131072 (41.6%)
cubemapsamples 22/1024 352/16384 ( 2.1%)
overlays 50/512 17600/180224 ( 9.8%)
LDR lightdata [variable] 9740136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 214255/16777216 ( 1.3%)
entdata [variable] 198593/393216 (50.5%)
LDR ambient table 4466/65536 17864/262144 ( 6.8%)
HDR ambient table 4466/65536 17864/262144 ( 6.8%)
LDR leaf ambient 18843/65536 527604/1835008 (28.8%)
HDR leaf ambient 4466/65536 125048/1835008 ( 6.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/89600 ( 0.0%)
pakfile [variable] 62495/0 ( 0.0%)
physics [variable] 1338115/4194304 (31.9%)
physics terrain [variable] 74949/1048576 ( 7.1%)
Level flags = 0
Total triangle count: 36826
Writing e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.bsp
4 minutes, 53 seconds elapsed
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.bsp
Setting up ray-trace acceleration structure... Done (3.46 seconds)
12533 faces
6 degenerate faces
2561169 square feet [368808320.00 square inches]
213 Displacements
421716 Square Feet [60727136.00 Square Inches]
12527 patches before subdivision
193317 patches after subdivision
sun extent from map=0.121869
209 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (244)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (33)
transfers 25959260, max 1639
transfer lists: 198.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(473796, 421358, 380988)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(111568, 93067, 77670)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(29686, 23421, 17922)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(9544, 7345, 5116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(3133, 2329, 1477)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1134, 815, 468)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(424, 292, 152)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(167, 110, 52)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(68, 42, 18)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(29, 17, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(12, 7, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(5, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0467 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 172/1024 8256/49152 (16.8%)
brushes 3563/8192 42756/98304 (43.5%)
brushsides 27604/65536 220832/524288 (42.1%)
planes 15098/65536 301960/1310720 (23.0%)
vertexes 22281/65536 267372/786432 (34.0%)
nodes 4293/65536 137376/2097152 ( 6.6%)
texinfos 3569/12288 256968/884736 (29.0%)
texdata 304/2048 9728/65536 (14.8%)
dispinfos 213/0 37488/0 ( 0.0%)
disp_verts 15461/0 309220/0 ( 0.0%)
disp_tris 24192/0 48384/0 ( 0.0%)
disp_lmsamples 363792/0 363792/0 ( 0.0%)
faces 12533/65536 701848/3670016 (19.1%)
hdr faces 12533/65536 701848/3670016 (19.1%)
origfaces 9110/65536 510160/3670016 (13.9%)
leaves 4466/65536 142912/2097152 ( 6.8%)
leaffaces 14652/65536 29304/131072 (22.4%)
leafbrushes 6392/65536 12784/131072 ( 9.8%)
areas 16/256 128/2048 ( 6.3%)
surfedges 98682/512000 394728/2048000 (19.3%)
edges 63257/256000 253028/1024000 (24.7%)
LDR worldlights 209/8192 18392/720896 ( 2.6%)
HDR worldlights 209/8192 18392/720896 ( 2.6%)
leafwaterdata 5/32768 60/393216 ( 0.0%)
waterstrips 1358/32768 13580/327680 ( 4.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 27246/65536 54492/131072 (41.6%)
cubemapsamples 22/1024 352/16384 ( 2.1%)
overlays 50/512 17600/180224 ( 9.8%)
LDR lightdata [variable] 9740136/0 ( 0.0%)
HDR lightdata [variable] 9740136/0 ( 0.0%)
visdata [variable] 214255/16777216 ( 1.3%)
entdata [variable] 198593/393216 (50.5%)
LDR ambient table 4466/65536 17864/262144 ( 6.8%)
HDR ambient table 4466/65536 17864/262144 ( 6.8%)
LDR leaf ambient 18843/65536 527604/1835008 (28.8%)
HDR leaf ambient 17557/65536 491596/1835008 (26.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/89600 ( 0.0%)
pakfile [variable] 62495/0 ( 0.0%)
physics [variable] 1338115/4194304 (31.9%)
physics terrain [variable] 74949/1048576 ( 7.1%)
Level flags = 0
Total triangle count: 36826
Writing e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.bsp
4 minutes, 56 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "e:\virtual games\steamapps\common\team fortress 2\tf\download\maps\tf2_maps\huezee_vmf\trade_facility_original.bsp" "E:\Virtual Games\steamapps\common\Team Fortress 2\tf\maps\trade_facility_original.bsp"